void ProcessMessage(ClientConnection client, Login loginMessage) { if (World.UserLookup(loginMessage.Username, loginMessage.Password)) { // login succeeded, check there is not an existing connection for this player ClientConnection current; if (World.Users.TryGetValue(loginMessage.Username, out current)) current.Close(); _log.Info("User " + loginMessage.Username + " logged in"); client.AuthenticatedUsername = loginMessage.Username; World.Users.Add(loginMessage.Username, client); } else { _log.Info("Login failed for username '" + loginMessage.Username + "'"); client.Close(); } }
void ProcessMessage(ClientConnection client, Logout message) { if (client.Avatar != null) { // remove from world. // TODO: do I want to remove the avatar? // World.Remove((EntityModel)client.Avatar); } _log.Info("Logged out '" + client.AuthenticatedUsername + "'."); client.Close(); }