public static byte[] GenerateCode(string inputFileName, string inputFileContent) { // Always output a result into the file string result; try { Stride.Core.Shaders.Parser.ShaderMacro[] macros; // Changed some keywords to avoid ambiguities with HLSL and improve consistency if (inputFileName != null && Path.GetExtension(inputFileName).ToLowerInvariant() == ".sdfx") { // XKFX macros = new[] { new Core.Shaders.Parser.ShaderMacro("shader", "effect") }; } else { // XKSL macros = new[] { new Core.Shaders.Parser.ShaderMacro("class", "shader") }; } var parsingResult = StrideShaderParser.TryPreProcessAndParse(inputFileContent, inputFileName, macros); if (parsingResult.HasErrors) { result = "// Failed to parse the shader:\n" + parsingResult; } else { // Try to generate a mixin code. var shaderKeyGenerator = new ShaderMixinCodeGen(parsingResult.Shader, parsingResult); shaderKeyGenerator.Run(); result = shaderKeyGenerator.Text ?? string.Empty; } } catch (Exception ex) { result = "// Unexpected exceptions occurred while generating the file\n" + ex; } // We force the UTF8 to include the BOM to match VS default var data = Encoding.UTF8.GetBytes(result); return(Encoding.UTF8.GetPreamble().Concat(data).ToArray()); }
/// <summary> /// Generates the csharp code from a sdfx file. /// </summary> /// <param name="sdfxShaderCode">The PDXFX shader code.</param> /// <param name="filePath">The file path.</param> /// <returns>System.String.</returns> /// <exception cref="System.InvalidOperationException"></exception> public static string GenerateCsharp(string sdfxShaderCode, string filePath) { // In .sdfx, shader has been renamed to effect, in order to avoid ambiguities with HLSL and .sdsl var macros = new [] { new Stride.Core.Shaders.Parser.ShaderMacro("shader", "effect") }; // Compile var shader = StrideShaderParser.PreProcessAndParse(sdfxShaderCode, filePath, macros); // Try to generate a mixin code. var loggerResult = new LoggerResult(); var shaderKeyGenerator = new ShaderMixinCodeGen(shader, loggerResult); if (shaderKeyGenerator.Run()) { return(shaderKeyGenerator.Text); } throw new InvalidOperationException(loggerResult.ToString()); }