コード例 #1
0
        /// <param name="context"></param>
        /// <inheritdoc/>
        public override unsafe void Prepare(RenderDrawContext context)
        {
            // Compute WorldView, WorldViewProj
            var renderModelObjectInfoData = RootRenderFeature.RenderData.GetData(RenderModelObjectInfoKey);
            var renderModelViewInfoData   = RootRenderFeature.RenderData.GetData(RenderModelViewInfoKey);

            // Update PerFrame (time)
            // TODO Move that to RootEffectRenderFeature?
            foreach (var frameLayout in ((RootEffectRenderFeature)RootRenderFeature).FrameLayouts)
            {
                var timeOffset = frameLayout.GetConstantBufferOffset(time);
                if (timeOffset == -1)
                {
                    continue;
                }

                var resourceGroup = frameLayout.Entry.Resources;
                var mappedCB      = resourceGroup.ConstantBuffer.Data;

                var perFrameTime = (PerFrameTime *)((byte *)mappedCB + timeOffset);
                perFrameTime->Time     = (float)Context.Time.Total.TotalSeconds;
                perFrameTime->TimeStep = (float)Context.Time.Elapsed.TotalSeconds;
            }

            // Update PerView (View, Proj, etc...)
            for (int index = 0; index < RenderSystem.Views.Count; index++)
            {
                var view        = RenderSystem.Views[index];
                var viewFeature = view.Features[RootRenderFeature.Index];

                // Compute WorldView and WorldViewProjection
                Dispatcher.ForEach(viewFeature.ViewObjectNodes, renderPerViewNodeReference =>
                {
                    var renderPerViewNode        = RootRenderFeature.GetViewObjectNode(renderPerViewNodeReference);
                    ref var renderModelFrameInfo = ref renderModelObjectInfoData[renderPerViewNode.ObjectNode];
                    ref var renderModelViewInfo  = ref renderModelViewInfoData[renderPerViewNodeReference];

                    Matrix.Multiply(ref renderModelFrameInfo.World, ref view.View, out renderModelViewInfo.WorldView);
                    Matrix.Multiply(ref renderModelFrameInfo.World, ref view.ViewProjection, out renderModelViewInfo.WorldViewProjection);
                });
コード例 #2
0
        public override unsafe void Prepare(RenderDrawContext context)
        {
            var previousTransformationInfoData     = RootRenderFeature.RenderData.GetData(previousTransformationInfoKey);
            var previousTransformationViewInfoData = RootRenderFeature.RenderData.GetData(previousTransformationViewInfoKey);
            var renderModelObjectInfoData          = RootRenderFeature.RenderData.GetData(renderModelObjectInfoKey);

            // Calculate previous WVP matrix per view and object
            usageCounter++;
            for (int index = 0; index < RenderSystem.Views.Count; index++)
            {
                var view        = RenderSystem.Views[index];
                var viewFeature = view.Features[RootRenderFeature.Index];

                bool useView = false;
                foreach (var stage in RenderSystem.RenderStages)
                {
                    foreach (var renderViewStage in view.RenderStages)
                    {
                        if (renderViewStage.Index == stage.Index && stage.OutputValidator?.Find <VelocityTargetSemantic>() >= 0)
                        {
                            useView = true;
                            break;
                        }
                    }
                }
                if (!useView)
                {
                    continue;
                }

                // Cache per-view data locally
                RenderViewData viewData;
                if (!renderViewDatas.TryGetValue(view, out viewData))
                {
                    viewData = new RenderViewData();
                    renderViewDatas.Add(view, viewData);
                }

                Dispatcher.ForEach(viewFeature.ViewObjectNodes, renderPerViewNodeReference =>
                {
                    var renderPerViewNode    = RootRenderFeature.GetViewObjectNode(renderPerViewNodeReference);
                    var renderModelFrameInfo = renderModelObjectInfoData[renderPerViewNode.ObjectNode];

                    Matrix previousViewProjection = viewData.PreviousViewProjection;

                    Matrix previousWorldViewProjection;
                    Matrix.Multiply(ref renderModelFrameInfo.World, ref previousViewProjection, out previousWorldViewProjection);

                    previousTransformationViewInfoData[renderPerViewNodeReference] = new PreviousObjectViewInfo
                    {
                        WorldViewProjection = previousWorldViewProjection,
                    };
                });

                // Shift current view projection transform into previous
                viewData.PreviousViewProjection = view.ViewProjection;
                viewData.UsageCounter           = usageCounter;
                updatedViews.Add(view);
            }

            foreach (var view in renderViewDatas.Keys.ToArray())
            {
                if (!updatedViews.Contains(view))
                {
                    renderViewDatas.Remove(view);
                }
            }
            updatedViews.Clear();

            // Update cbuffer for previous WVP matrix
            Dispatcher.ForEach(((RootEffectRenderFeature)RootRenderFeature).RenderNodes, (ref RenderNode renderNode) =>
            {
                var perDrawLayout = renderNode.RenderEffect.Reflection?.PerDrawLayout;
                if (perDrawLayout == null)
                {
                    return;
                }

                var previousWvpOffset = perDrawLayout.GetConstantBufferOffset(previousWorldViewProjection);
                if (previousWvpOffset == -1)
                {
                    return;
                }

                var mappedCB        = renderNode.Resources.ConstantBuffer.Data;
                var previousPerDraw = (PreviousPerDraw *)((byte *)mappedCB + previousWvpOffset);

                var renderModelFrameInfo         = renderModelObjectInfoData[renderNode.RenderObject.ObjectNode];
                var renderModelPreviousFrameInfo = previousTransformationViewInfoData[renderNode.ViewObjectNode];

                // Shift current world transform into previous transform
                previousTransformationInfoData[renderNode.RenderObject.StaticObjectNode] = new StaticObjectInfo
                {
                    World = renderModelFrameInfo.World,
                };

                previousPerDraw->PreviousWorldViewProjection = renderModelPreviousFrameInfo.WorldViewProjection;
            });
        }