public ConsensusFeature( DBreezeCoinView dBreezeCoinView, Network network, PowConsensusValidator consensusValidator, ConcurrentChain chain, LookaheadBlockPuller blockPuller, CoinView coinView, ChainBehavior.ChainState chainState, ConnectionManager connectionManager, CancellationProvider globalCancellation, Signals signals, ConsensusLoop consensusLoop, NodeSettings nodeSettings, StakeChainStore stakeChain = null) { this.dBreezeCoinView = dBreezeCoinView; this.consensusValidator = consensusValidator; this.chain = chain; this.blockPuller = blockPuller; this.coinView = coinView; this.chainState = chainState; this.connectionManager = connectionManager; this.globalCancellation = globalCancellation; this.signals = signals; this.network = network; this.consensusLoop = consensusLoop; this.nodeSettings = nodeSettings; this.stakeChain = stakeChain; }
public ConsensusFeature( DBreezeCoinView dBreezeCoinView, Network network, PowConsensusValidator consensusValidator, ConcurrentChain chain, LookaheadBlockPuller blockPuller, CoinView coinView, ChainBehavior.ChainState chainState, IConnectionManager connectionManager, INodeLifetime nodeLifetime, Signals signals, ConsensusLoop consensusLoop, NodeSettings nodeSettings, NodeDeployments nodeDeployments, StakeChainStore stakeChain = null) { this.dBreezeCoinView = dBreezeCoinView; this.consensusValidator = consensusValidator; this.chain = chain; this.blockPuller = blockPuller; this.coinView = coinView; this.chainState = chainState; this.connectionManager = connectionManager; this.nodeLifetime = nodeLifetime; this.signals = signals; this.network = network; this.consensusLoop = consensusLoop; this.nodeSettings = nodeSettings; this.nodeDeployments = nodeDeployments; this.stakeChain = stakeChain; }
public ConsensusLoop(PowConsensusValidator validator, ConcurrentChain chain, CoinView utxoSet, LookaheadBlockPuller puller, StakeChain stakeChain = null) { Guard.NotNull(validator, nameof(validator)); Guard.NotNull(chain, nameof(chain)); Guard.NotNull(utxoSet, nameof(utxoSet)); Guard.NotNull(puller, nameof(puller)); this.Validator = validator; this.Chain = chain; this.UTXOSet = utxoSet; this.Puller = puller; // chain of stake info can be null if POS is not enabled this.StakeChain = stakeChain; }