private void SetParticleEmitterDefaultValues(ParticleEmitter emitter, ParticleEmitterViewModel emitterViewModel) { var spawnProcessor = emitter.SetParticleSpawnProcessor<DefaultParticleSpawnProcessor>(); var velocityProcessor = new VelocityParticleProcessor() { InitialVelocity = emitter.EmissionVelocity, FinalVelocity = emitter.EmissionVelocity }; var directionProcessor = new DirectionParticleProcessor() { InitialDirection = emitter.EmissionDirection, FinalDirection = emitter.EmissionDirection }; emitter.ParticleProcessors.Add(velocityProcessor); emitter.ParticleProcessors.Add(directionProcessor); emitterViewModel.Children.Add( new ParticleSpawnProcessorViewModel(spawnProcessor, emitterViewModel, this, _replaceParticleProcessorCommand)); emitterViewModel.Children.Add( new ParticleProcessorViewModel(velocityProcessor, emitterViewModel, this, _removeParticleProcessorCommand)); emitterViewModel.Children.Add( new ParticleProcessorViewModel(directionProcessor, emitterViewModel, this, _removeParticleProcessorCommand)); }
public void AddParticleProcessorTo(ParticleEmitterViewModel particleEmitter) { var velocityProcessor = new VelocityParticleProcessor() { InitialVelocity = particleEmitter.ParticleEmitter.EmissionVelocity, FinalVelocity = particleEmitter.ParticleEmitter.EmissionVelocity }; particleEmitter.Children.Add( new ParticleProcessorViewModel(velocityProcessor, particleEmitter, this, _removeParticleProcessorCommand)); }
public void SetParticleSpawnProcessorTo(ParticleEmitterViewModel particleEmitterViewModel) { var spawnProcessor = particleEmitterViewModel.ParticleEmitter.SetParticleSpawnProcessor<DefaultParticleSpawnProcessor>(); particleEmitterViewModel.Children.Add( new ParticleSpawnProcessorViewModel(spawnProcessor, particleEmitterViewModel, this, _replaceParticleProcessorCommand)); }
public void AddParticleEmitterTo(ParticleEffectViewModel particleEffectViewModel) { var emitter = ParticleEffect.AddEmitter(); var emitterViewModel = new ParticleEmitterViewModel("name", this, _setParticleSpawnProcessorCommand, _setParticleProcessorCommand, particleEffectViewModel, emitter); SetParticleEmitterDefaultValues(emitter, emitterViewModel); particleEffectViewModel.Children.Add(emitterViewModel); }