private void OnActorAddedHandler(ActorViewModel model) { CommandManager.InvalidateRequerySuggested(); }
private void xna_OnDropActorHandler( ActorViewModel model, System.Drawing.Point pointInGamePanel, System.Drawing.Point gamePanelDimensions ) { var sceneVM = SelectedScene; if(sceneVM == null) return; var position = sceneVM.Scene.GetPointInGameWorld(pointInGamePanel, gamePanelDimensions); if (OnDropActor != null) OnDropActor(model, sceneVM, position); if (OnActorAdded != null) OnActorAdded(model); }