public SceneViewerControl() { Tabs = new ObservableCollection<SceneTabViewModel>(); RemoveTab = new RelayCommand((obj) => { Tabs.Remove(obj as SceneTabViewModel); //MessageBox.Show("New Folder!"); }); InitializeComponent(); AssignPanelEventHandling(xna); ScenesControl.ItemsSource = Tabs; if (DesignerProperties.GetIsInDesignMode(this)) return; _game = new MyGame(xna.Handle); _game.GameWorld.UpdateWorld = false; _context = _game.GraphicsContext; var gameWorldArg = new ConstructorArgument( ApplicationProperties.ISceneViewerGameWorldArgName, _game.GameWorld); _controller = DependencyInjectorHelper .MainWindowKernel .Get<ISceneViewerController>(gameWorldArg); _controller.Control = this; }
public MainWindow() { #region Command Setup OpenImageViewer = new RelayCommand( (o) => { _imageViewer = new ImageViewerDialog(); _imageViewer.Owner = this; _imageViewer.Closed += ImageViewer_Closed; _imageViewer.Show(); }, (o) => { return _imageViewer == null; } ); SaveScene = new RelayCommand( (o) => { SceneViewControl.SaveSelectedScene(); }, (o) => { return SceneViewControl.SelectedScene != null; } ); SaveAllScenes = new RelayCommand( (o) => { }, (o) => { return true; } ); Undo = new RelayCommand( (o) => { SceneViewControl.Undo(); }, (o) => { return SceneViewControl.CanUndo; } ); Redo = new RelayCommand( (o) => { SceneViewControl.Redo(); }, (o) => { return SceneViewControl.CanRedo; } ); Puppeteer = new RelayCommand( (o) => { _puppeteerWindow = new PuppeteerEditorDialog(); _puppeteerWindow.Owner = this; _puppeteerWindow.Closed += PuppeteerDialog_Closed; _puppeteerWindow.Show(); }, (o) => { return _puppeteerWindow == null; } ); ParticleEditor = new RelayCommand( (o) => { _particleEditorWindow = new ParticleEditorDialog(); _particleEditorWindow.Owner = this; _particleEditorWindow.Closed += ParticleEditor_Closed; _particleEditorWindow.Show(); }, (o) => { return _particleEditorWindow == null; } ); /*TransformMode = new RelayCommand( (o) => { _mode = (WidgetMode)o; _controller.WidgetMode = _mode; //(SceneViewControl.SelectedActor as ITransformableWidget).WidgetMode = _mode.Value; }, (o) => { if (!(o is WidgetMode)) return false; return _controller.HasActorSelected; //return SceneViewControl.SelectedActor != null && SceneViewControl.SelectedActor is ITransformableWidget; });*/ #endregion InitializeComponent(); SceneViewControl.OnActorAdded += OnActorAddedHandler; var model = DependencyInjectorHelper .MainWindowKernel .Get<TransformModeViewModel>(); TranslateButton.DataContext = model; RotateButton.DataContext = model; ScaleButton.DataContext = model; ApplicationUtils.SetupApplicationFolders(); if (DesignerProperties.GetIsInDesignMode(this)) return; }
public void LoadedHandler(object sender, RoutedEventArgs e) { if (DesignerProperties.GetIsInDesignMode(this)) return; _skeletonController = DependencyInjectorHelper .PuppeteerKernel .Get<ISkeletonViewerController>(); _skeletonController.SkeletonTreeViewControl = this; Clear(); SwitchEditMode = new RelayCommand( (o) => { var bone = (o as BoneViewModel); bone.EditMode = !bone.EditMode; }, (o) => { return (o as BoneViewModel) != null; } ); SelectedItemChangedCommand = new RelayCommand( (o) => { var bone = (o as BoneViewModel); _skeletonController.SelectBone(bone); }, (o) => { return (o as BoneViewModel) != null; } ); if (OnLoaded != null) OnLoaded(this); }
public void LoadedHandler(object sender, RoutedEventArgs e) { if (DesignerProperties.GetIsInDesignMode(this)) return; var controlArg = new ConstructorArgument( ApplicationProperties.IGameObjectsControllerArgName, this); _controller = DependencyInjectorHelper .MainWindowKernel .Get<IGameObjectsController>(controlArg); base.DataContext = _controller.LoadGameObjectsTree(); #region Initialize Commands AddNewSceneCommand = new RelayCommand(AddSceneTo); AddNewFolderCommand = new RelayCommand( (obj) => { MessageBox.Show("TODO add new folder"); }); ImportSceneCommand = new RelayCommand( (obj) => { MessageBox.Show("TODO import scene"); }); #endregion }