public IStoryValue <object> Clone() { DummyValue val = new DummyValue(); val.m_HaveValue = m_HaveValue; val.m_Value = m_Value; return(val); }
static public int get_Value(IntPtr l) { try { StorySystem.CommonValues.DummyValue self = (StorySystem.CommonValues.DummyValue)checkSelf(l); pushValue(l, true); pushValue(l, self.Value); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { StorySystem.CommonValues.DummyValue o; o = new StorySystem.CommonValues.DummyValue(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int Analyze(IntPtr l) { try { StorySystem.CommonValues.DummyValue self = (StorySystem.CommonValues.DummyValue)checkSelf(l); StorySystem.StoryInstance a1; checkType(l, 2, out a1); self.Analyze(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int InitFromDsl(IntPtr l) { try { StorySystem.CommonValues.DummyValue self = (StorySystem.CommonValues.DummyValue)checkSelf(l); Dsl.ISyntaxComponent a1; checkType(l, 2, out a1); self.InitFromDsl(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int Evaluate(IntPtr l) { try { StorySystem.CommonValues.DummyValue self = (StorySystem.CommonValues.DummyValue)checkSelf(l); StorySystem.StoryInstance a1; checkType(l, 2, out a1); System.Object a2; checkType(l, 3, out a2); System.Object[] a3; checkArray(l, 4, out a3); self.Evaluate(a1, a2, a3); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }