private void ParseGenericEncounterScripts(string folderPath) { List <string> genericScriptFiles = new List <string>(); SearchForFileType(folderPath, "*.lua", genericScriptFiles); foreach (string filepath in genericScriptFiles) { EncounterScriptFile file = new EncounterScriptFile(filepath); file.Load(); mGenericScriptNodes.Add(file.Name, file); } }
private void ParseEncounterScripts(string moduleName, string folderPath) { List <string> filePaths = new List <string>(); SearchForFileType(folderPath, "*.lua", filePaths); foreach (string filepath in filePaths) { EncounterScriptFile file = new EncounterScriptFile(filepath); file.Load(); string fileName = file.Name; if (mCustomScriptNodes.ContainsKey(fileName)) { int numCollisions = 0; kCollisions.TryGetValue(fileName, out numCollisions); numCollisions++; kCollisions[fileName] = numCollisions; fileName = fileName + "(" + numCollisions + ")"; } mCustomScriptNodes.Add(fileName, file); } }
private void ParseGenericEncounterScripts(string folderPath) { List<string> genericScriptFiles = new List<string>(); SearchForFileType(folderPath, "*.lua", genericScriptFiles); foreach (string filepath in genericScriptFiles) { EncounterScriptFile file = new EncounterScriptFile(filepath); file.Load(); mGenericScriptNodes.Add(file.Name, file); } }
private void ParseEncounterScripts(string moduleName, string folderPath) { List<string> filePaths = new List<string>(); SearchForFileType(folderPath, "*.lua", filePaths); foreach (string filepath in filePaths) { EncounterScriptFile file = new EncounterScriptFile(filepath); file.Load(); string fileName = file.Name; if (mCustomScriptNodes.ContainsKey(fileName)) { int numCollisions = 0; kCollisions.TryGetValue(fileName, out numCollisions); numCollisions++; kCollisions[fileName] = numCollisions; fileName = fileName + "(" + numCollisions + ")"; } mCustomScriptNodes.Add(fileName, file); } }