/// <summary> /// 获取指定活动ID和用户名的用户信息 /// </summary> /// <param name="playId">活动ID</param> /// <param name="userName">用户名</param> /// <returns></returns> public RemotingInterface.UserInfo GetUserInfo(int playId, string userName) { RemotingInterface.UserInfo userInfo = new RemotingInterface.UserInfo(); userInfo.Clear(); try { if (playId <= 0 || userName == string.Empty) return userInfo; Dictionary<int, Dictionary<string, RemotingInterface.UserInfo>> mapTempUser = null; lock (mapUser) { mapTempUser = new Dictionary<int, Dictionary<string, RemotingInterface.UserInfo>>(mapUser); } if (mapTempUser == null) return userInfo; foreach (KeyValuePair<int, Dictionary<string, RemotingInterface.UserInfo>> amap in mapTempUser) { foreach (KeyValuePair<string, RemotingInterface.UserInfo> umap in amap.Value) { if (playId == umap.Value.PlayId && userName == umap.Value.UserPassPortId) //找到与指定PlayId和UserName对应的用户,直接返回 return umap.Value; } } return userInfo; } catch (Exception err) { Loger.Debug("GetUserInfo error :" + err.ToString()); return userInfo; } }
/// <summary> /// 检测用户是否存在,如果存在则返回该用户信息 /// </summary> /// <param name="playId">活动ID</param> /// <param name="userName">用户名</param> /// <param name="userInfo">用户信息</param> /// <returns></returns> public bool IsExistUser(int playId, string userName, out RemotingInterface.UserInfo userInfo) { userInfo = new RemotingInterface.UserInfo(); userInfo.Clear(); try { Dictionary <int, Dictionary <string, RemotingInterface.UserInfo> > mapTempUser = null; mapTempUser = new Dictionary <int, Dictionary <string, RemotingInterface.UserInfo> >(mapUser); if (mapTempUser == null) { return(false); } foreach (KeyValuePair <int, Dictionary <string, RemotingInterface.UserInfo> > amap in mapTempUser) { foreach (KeyValuePair <string, RemotingInterface.UserInfo> umap in amap.Value) { if (playId == umap.Value.PlayId && userName == umap.Value.UserPassPortId) { userInfo = umap.Value; return(true); } } } return(false); } catch (Exception err) { Loger.Debug("IsExistUser(int playId, string userName,out RemotingInterface.UserInfo userInfo) error :" + err.ToString()); return(false); } }
/// <summary> /// 获取指定活动ID和用户名的用户信息 /// </summary> /// <param name="playId">活动ID</param> /// <param name="userName">用户名</param> /// <returns></returns> public RemotingInterface.UserInfo GetUserInfo(int playId, string userName) { RemotingInterface.UserInfo userInfo = new RemotingInterface.UserInfo(); userInfo.Clear(); try { if (playId <= 0 || userName == string.Empty) { return(userInfo); } Dictionary <int, Dictionary <string, RemotingInterface.UserInfo> > mapTempUser = null; lock (mapUser) { mapTempUser = new Dictionary <int, Dictionary <string, RemotingInterface.UserInfo> >(mapUser); } if (mapTempUser == null) { return(userInfo); } foreach (KeyValuePair <int, Dictionary <string, RemotingInterface.UserInfo> > amap in mapTempUser) { foreach (KeyValuePair <string, RemotingInterface.UserInfo> umap in amap.Value) { if (playId == umap.Value.PlayId && userName == umap.Value.UserPassPortId) //找到与指定PlayId和UserName对应的用户,直接返回 { return(umap.Value); } } } return(userInfo); } catch (Exception err) { Loger.Debug("GetUserInfo error :" + err.ToString()); return(userInfo); } }
/// <summary> /// 初始化,从数据库加载数据到用户缓存表 /// </summary> /// <param name="mapUser"></param> /// <returns></returns> public bool Initialize(ref Dictionary<int, Dictionary<string, RemotingInterface.UserInfo>> mapUser) { try { if (mapUser == null) mapUser = new Dictionary<int, Dictionary<string, RemotingInterface.UserInfo>>(); else mapUser.Clear(); if (sqlConn.State == ConnectionState.Closed) sqlConn.Open(); //获取所有正在进行的活动中已报名的用户信息 sqlCmd = new SqlCommand(@" select p.playId,p.playName,g.gameId,g.gameName,g.gameState,a.areaId,a.areaName,u.* from userlist"+BaseConfig.PlayId+@" u,play p,game g,area a where u.areaId=a.areaId and a.gameId=g.gameId and g.playId=p.playId and g.gameState = 1", sqlConn); sqlReader = sqlCmd.ExecuteReader(); while (sqlReader.Read()) { RemotingInterface.UserInfo userInfo = new RemotingInterface.UserInfo(); userInfo.Clear(); userInfo.UserId = Convert.ToInt32(sqlReader["UserId"]); userInfo.UserPassPortId = sqlReader["UserName"].ToString(); userInfo.UserNickName = sqlReader["NickName"].ToString(); userInfo.PlayId = Convert.ToInt32(sqlReader["PlayId"]); userInfo.GameId = Convert.ToInt32(sqlReader["GameId"]); userInfo.AreaId = Convert.ToInt32(sqlReader["AreaId"]); userInfo.UserDataBase = sqlReader["UserDataBase"].ToString(); //加入RegisterSystem中的mapUser if (!mapUser.ContainsKey(userInfo.AreaId)) { Dictionary<string, RemotingInterface.UserInfo> mapTempUser = new Dictionary<string, RemotingInterface.UserInfo>(); mapTempUser[userInfo.UserPassPortId] = userInfo; mapUser.Add(userInfo.AreaId, mapTempUser); } else { if (!mapUser[userInfo.AreaId].ContainsKey(userInfo.UserPassPortId)) { mapUser[userInfo.AreaId].Add(userInfo.UserPassPortId, userInfo); } } //加入用户缓存表 if (Common.userBuffer != null) { Common.userBuffer.SetUserInfo(userInfo); } else { Loger.Debug("userBuffer is null!"); } } sqlReader.Close(); return true; } catch (Exception err) { Loger.Debug(err.ToString()); return false; } finally { if (sqlConn.State != ConnectionState.Closed) sqlConn.Close(); } }
public bool ChangeNickName(RemotingInterface.UserInfo User) { try { if (BaseConfig.bAllowReg == false) return false; if (User.UserPassPortId == "" || User.PlayId <= 0 || User.AreaId <= 0) return false; if (sqlConn.State == ConnectionState.Closed) sqlConn.Open(); //先在数据库中查找指定的用户信息 sqlCmd = new SqlCommand("SELECT AreaId,UserName,UserDataBase FROM [UserList" + BaseConfig.PlayId + "] WHERE AreaId = @AreaId AND UserName = @UserName AND Validity = 1 ", sqlConn); sqlCmd.Parameters.Add("@AreaId", SqlDbType.Int); sqlCmd.Parameters["@AreaId"].Value = User.AreaId; sqlCmd.Parameters.Add("@UserName", SqlDbType.VarChar, 32); sqlCmd.Parameters["@UserName"].Value = User.UserPassPortId; sqlReader = sqlCmd.ExecuteReader(); if (sqlReader.Read()) { sqlReader.Close(); //加入数据库 sqlCmd = new SqlCommand("UPDATE [UserList" + BaseConfig.PlayId + "] SET NickName = @NickName WHERE AreaId = @AreaId AND UserName = @UserName AND Validity = 1 ", sqlConn); sqlCmd.Parameters.Add("@AreaID", SqlDbType.Int); sqlCmd.Parameters["@AreaID"].Value = User.AreaId; sqlCmd.Parameters.Add("@UserName", SqlDbType.VarChar, 32); sqlCmd.Parameters["@UserName"].Value = User.UserPassPortId; sqlCmd.Parameters.Add("@NickName", SqlDbType.VarChar, 32); sqlCmd.Parameters["@NickName"].Value = User.UserNickName; sqlCmd.ExecuteNonQuery(); RemotingInterface.UserInfo urkUser = new RemotingInterface.UserInfo(); urkUser.Clear(); urkUser.PlayId = User.PlayId; urkUser.GameId = User.GameId; urkUser.AreaId = User.AreaId; urkUser.UserPassPortId = User.UserPassPortId; urkUser.UserNickName = User.UserNickName; urkUser.UserDataBase = BaseConfig.mapNotifySrv[urkUser.PlayId][BaseConfig.CurrentRmtServerKey].DataBaseChar; #region 注册通知 try { //加入用户缓存 if (Common.userBuffer != null) { Common.userBuffer.ChangeNickName(urkUser); Loger.Debug("NickName Changed. userId " + "\t userName = "******"注册失败 userName = " + User.UserPassPortId); Loger.Debug(err.ToString()); if (!sqlReader.IsClosed) sqlReader.Close(); return false; } finally { if (sqlConn.State != ConnectionState.Closed) sqlConn.Close(); } }
/// <summary> /// 将用户信息加入用户内存,并将新用户加入新用户队列 /// </summary> /// <param name="User"></param> /// <returns></returns> public bool AddNewUser(RemotingInterface.UserInfo User) { try { if (BaseConfig.bAllowReg == false) return false; if (User.UserPassPortId == "" || User.PlayId <= 0 || User.AreaId <= 0) return false; if (sqlConn.State == ConnectionState.Closed) sqlConn.Open(); //先在数据库中查找指定的用户信息 sqlCmd = new SqlCommand("SELECT AreaId,UserName,UserDataBase FROM [UserList" + BaseConfig.PlayId + "] WHERE AreaId = @AreaId AND UserName = @UserName AND Validity = 1 ", sqlConn); sqlCmd.Parameters.Add("@AreaId", SqlDbType.Int); sqlCmd.Parameters["@AreaId"].Value = User.AreaId; sqlCmd.Parameters.Add("@UserName", SqlDbType.VarChar, 32); sqlCmd.Parameters["@UserName"].Value = User.UserPassPortId; sqlReader = sqlCmd.ExecuteReader(); if (sqlReader.Read()) { sqlReader.Close(); return false; } else //未找到则添加 { sqlReader.Close(); //为用户分配撮合交易服务器 #if DEBUG #region 轮循 if (!Regex.IsMatch(BaseConfig.CurrentRmtServerKey, "[A-K]")) { BaseConfig.CurrentRmtServerKey = "K"; } char chrBaseChar = char.Parse(BaseConfig.CurrentRmtServerKey); int nBaseChar = (int)'A'; int nOffSet = (int)chrBaseChar - nBaseChar; int nNextOffSet = (nOffSet + 1) % BaseConfig.RmtNumber; char chrCurr = (char)(nBaseChar + nNextOffSet); BaseConfig.CurrentRmtServerKey = chrCurr.ToString(); #endregion #else #region 随机 Random rd = new Random(); int nDataBaseChar = rd.Next(0, BaseConfig.RmtNumber); int nBaseChar = (int)'A'; BaseConfig.CurrentRmtServerKey = ((char)(nDataBaseChar + nBaseChar)).ToString(); #endregion #endif //加入数据库 sqlCmd = new SqlCommand("INSERT INTO [UserList" + BaseConfig.PlayId + "] (AreaID, UserName, NickName, UserDataBase,Rtime,RIP) VALUES (@AreaID, @UserName, @NickName, @UserDataBase,@Rtime,@RIP) SELECT @@IDENTITY", sqlConn); sqlCmd.Parameters.Add("@AreaID", SqlDbType.Int); sqlCmd.Parameters["@AreaID"].Value = User.AreaId; sqlCmd.Parameters.Add("@UserName", SqlDbType.VarChar, 32); sqlCmd.Parameters["@UserName"].Value = User.UserPassPortId; sqlCmd.Parameters.Add("@NickName", SqlDbType.VarChar, 32); sqlCmd.Parameters["@NickName"].Value = User.UserNickName; sqlCmd.Parameters.Add("@UserDataBase", SqlDbType.VarChar, 16); sqlCmd.Parameters["@UserDataBase"].Value = BaseConfig.mapNotifySrv[User.PlayId][BaseConfig.CurrentRmtServerKey].DataBaseChar; sqlCmd.Parameters.Add("@Rtime", SqlDbType.DateTime); sqlCmd.Parameters["@Rtime"].Value = User.Rtime; sqlCmd.Parameters.Add("@RIP", SqlDbType.VarChar, 16); sqlCmd.Parameters["@RIP"].Value = User.RIP; int cRet = Convert.ToInt32(sqlCmd.ExecuteScalar()); RemotingInterface.UserInfo urkUser = new RemotingInterface.UserInfo(); urkUser.Clear(); urkUser.UserId = cRet; urkUser.PlayId = User.PlayId; urkUser.GameId = User.GameId; urkUser.AreaId = User.AreaId; urkUser.UserPassPortId = User.UserPassPortId; urkUser.UserNickName = User.UserNickName; urkUser.UserDataBase = BaseConfig.mapNotifySrv[urkUser.PlayId][BaseConfig.CurrentRmtServerKey].DataBaseChar; #region 注册通知 try { //撮合系统接口 zns.Result flag = Common.znRmtIobj[User.PlayId][BaseConfig.CurrentRmtServerKey].PostUserData(cRet); if (flag ==zns.Result.Existent_User) { Loger.Debug("撮合系统中存在该用户 userId = " + User.UserPassPortId + " status = " + flag); } else if (flag!=zns.Result.Success) { Loger.Debug("用户加入撮合系统失败 userId = " + User.UserId + " status = " + flag); RemoveDBFailUser(urkUser); return false; } //加入用户缓存 if (Common.userBuffer != null) { Common.userBuffer.SetUserInfo(urkUser); Loger.Debug("完成注册 userId = " + cRet.ToString() + "\t userName = "******"\t DataBase =" + urkUser.UserDataBase); } } catch (Exception ex) { Loger.Debug("通知失败"); RemoveDBFailUser(urkUser); Loger.Debug(ex.ToString()); } #endregion } return true; } catch (Exception err) { Loger.Debug("注册失败 userName = " + User.UserPassPortId); Loger.Debug(err.ToString()); if (!sqlReader.IsClosed) sqlReader.Close(); return false; } finally { if (sqlConn.State != ConnectionState.Closed) sqlConn.Close(); } }
/// <summary> /// 初始化,从数据库加载数据到用户缓存表 /// </summary> /// <param name="mapUser"></param> /// <returns></returns> public bool Initialize(ref Dictionary <int, Dictionary <string, RemotingInterface.UserInfo> > mapUser) { try { if (mapUser == null) { mapUser = new Dictionary <int, Dictionary <string, RemotingInterface.UserInfo> >(); } else { mapUser.Clear(); } if (sqlConn.State == ConnectionState.Closed) { sqlConn.Open(); } //获取所有正在进行的活动中已报名的用户信息 sqlCmd = new SqlCommand(@" select p.playId,p.playName,g.gameId,g.gameName,g.gameState,a.areaId,a.areaName,u.* from userlist" + BaseConfig.PlayId + @" u,play p,game g,area a where u.areaId=a.areaId and a.gameId=g.gameId and g.playId=p.playId and g.gameState = 1", sqlConn); sqlReader = sqlCmd.ExecuteReader(); while (sqlReader.Read()) { RemotingInterface.UserInfo userInfo = new RemotingInterface.UserInfo(); userInfo.Clear(); userInfo.UserId = Convert.ToInt32(sqlReader["UserId"]); userInfo.UserPassPortId = sqlReader["UserName"].ToString(); userInfo.UserNickName = sqlReader["NickName"].ToString(); userInfo.PlayId = Convert.ToInt32(sqlReader["PlayId"]); userInfo.GameId = Convert.ToInt32(sqlReader["GameId"]); userInfo.AreaId = Convert.ToInt32(sqlReader["AreaId"]); userInfo.UserDataBase = sqlReader["UserDataBase"].ToString(); //加入RegisterSystem中的mapUser if (!mapUser.ContainsKey(userInfo.AreaId)) { Dictionary <string, RemotingInterface.UserInfo> mapTempUser = new Dictionary <string, RemotingInterface.UserInfo>(); mapTempUser[userInfo.UserPassPortId] = userInfo; mapUser.Add(userInfo.AreaId, mapTempUser); } else { if (!mapUser[userInfo.AreaId].ContainsKey(userInfo.UserPassPortId)) { mapUser[userInfo.AreaId].Add(userInfo.UserPassPortId, userInfo); } } //加入用户缓存表 if (Common.userBuffer != null) { Common.userBuffer.SetUserInfo(userInfo); } else { Loger.Debug("userBuffer is null!"); } } sqlReader.Close(); return(true); } catch (Exception err) { Loger.Debug(err.ToString()); return(false); } finally { if (sqlConn.State != ConnectionState.Closed) { sqlConn.Close(); } } }
public bool ChangeNickName(RemotingInterface.UserInfo User) { try { if (BaseConfig.bAllowReg == false) { return(false); } if (User.UserPassPortId == "" || User.PlayId <= 0 || User.AreaId <= 0) { return(false); } if (sqlConn.State == ConnectionState.Closed) { sqlConn.Open(); } //先在数据库中查找指定的用户信息 sqlCmd = new SqlCommand("SELECT AreaId,UserName,UserDataBase FROM [UserList" + BaseConfig.PlayId + "] WHERE AreaId = @AreaId AND UserName = @UserName AND Validity = 1 ", sqlConn); sqlCmd.Parameters.Add("@AreaId", SqlDbType.Int); sqlCmd.Parameters["@AreaId"].Value = User.AreaId; sqlCmd.Parameters.Add("@UserName", SqlDbType.VarChar, 32); sqlCmd.Parameters["@UserName"].Value = User.UserPassPortId; sqlReader = sqlCmd.ExecuteReader(); if (sqlReader.Read()) { sqlReader.Close(); //加入数据库 sqlCmd = new SqlCommand("UPDATE [UserList" + BaseConfig.PlayId + "] SET NickName = @NickName WHERE AreaId = @AreaId AND UserName = @UserName AND Validity = 1 ", sqlConn); sqlCmd.Parameters.Add("@AreaID", SqlDbType.Int); sqlCmd.Parameters["@AreaID"].Value = User.AreaId; sqlCmd.Parameters.Add("@UserName", SqlDbType.VarChar, 32); sqlCmd.Parameters["@UserName"].Value = User.UserPassPortId; sqlCmd.Parameters.Add("@NickName", SqlDbType.VarChar, 32); sqlCmd.Parameters["@NickName"].Value = User.UserNickName; sqlCmd.ExecuteNonQuery(); RemotingInterface.UserInfo urkUser = new RemotingInterface.UserInfo(); urkUser.Clear(); urkUser.PlayId = User.PlayId; urkUser.GameId = User.GameId; urkUser.AreaId = User.AreaId; urkUser.UserPassPortId = User.UserPassPortId; urkUser.UserNickName = User.UserNickName; urkUser.UserDataBase = BaseConfig.mapNotifySrv[urkUser.PlayId][BaseConfig.CurrentRmtServerKey].DataBaseChar; #region 注册通知 try { //加入用户缓存 if (Common.userBuffer != null) { Common.userBuffer.ChangeNickName(urkUser); Loger.Debug("NickName Changed. userId " + "\t userName = "******"注册失败 userName = " + User.UserPassPortId); Loger.Debug(err.ToString()); if (!sqlReader.IsClosed) { sqlReader.Close(); } return(false); } finally { if (sqlConn.State != ConnectionState.Closed) { sqlConn.Close(); } } }
/// <summary> /// 将用户信息加入用户内存,并将新用户加入新用户队列 /// </summary> /// <param name="User"></param> /// <returns></returns> public bool AddNewUser(RemotingInterface.UserInfo User) { try { if (BaseConfig.bAllowReg == false) { return(false); } if (User.UserPassPortId == "" || User.PlayId <= 0 || User.AreaId <= 0) { return(false); } if (sqlConn.State == ConnectionState.Closed) { sqlConn.Open(); } //先在数据库中查找指定的用户信息 sqlCmd = new SqlCommand("SELECT AreaId,UserName,UserDataBase FROM [UserList" + BaseConfig.PlayId + "] WHERE AreaId = @AreaId AND UserName = @UserName AND Validity = 1 ", sqlConn); sqlCmd.Parameters.Add("@AreaId", SqlDbType.Int); sqlCmd.Parameters["@AreaId"].Value = User.AreaId; sqlCmd.Parameters.Add("@UserName", SqlDbType.VarChar, 32); sqlCmd.Parameters["@UserName"].Value = User.UserPassPortId; sqlReader = sqlCmd.ExecuteReader(); if (sqlReader.Read()) { sqlReader.Close(); return(false); } else //未找到则添加 { sqlReader.Close(); //为用户分配撮合交易服务器 #if DEBUG #region 轮循 if (!Regex.IsMatch(BaseConfig.CurrentRmtServerKey, "[A-K]")) { BaseConfig.CurrentRmtServerKey = "K"; } char chrBaseChar = char.Parse(BaseConfig.CurrentRmtServerKey); int nBaseChar = (int)'A'; int nOffSet = (int)chrBaseChar - nBaseChar; int nNextOffSet = (nOffSet + 1) % BaseConfig.RmtNumber; char chrCurr = (char)(nBaseChar + nNextOffSet); BaseConfig.CurrentRmtServerKey = chrCurr.ToString(); #endregion #else #region 随机 Random rd = new Random(); int nDataBaseChar = rd.Next(0, BaseConfig.RmtNumber); int nBaseChar = (int)'A'; BaseConfig.CurrentRmtServerKey = ((char)(nDataBaseChar + nBaseChar)).ToString(); #endregion #endif //加入数据库 sqlCmd = new SqlCommand("INSERT INTO [UserList" + BaseConfig.PlayId + "] (AreaID, UserName, NickName, UserDataBase,Rtime,RIP) VALUES (@AreaID, @UserName, @NickName, @UserDataBase,@Rtime,@RIP) SELECT @@IDENTITY", sqlConn); sqlCmd.Parameters.Add("@AreaID", SqlDbType.Int); sqlCmd.Parameters["@AreaID"].Value = User.AreaId; sqlCmd.Parameters.Add("@UserName", SqlDbType.VarChar, 32); sqlCmd.Parameters["@UserName"].Value = User.UserPassPortId; sqlCmd.Parameters.Add("@NickName", SqlDbType.VarChar, 32); sqlCmd.Parameters["@NickName"].Value = User.UserNickName; sqlCmd.Parameters.Add("@UserDataBase", SqlDbType.VarChar, 16); sqlCmd.Parameters["@UserDataBase"].Value = BaseConfig.mapNotifySrv[User.PlayId][BaseConfig.CurrentRmtServerKey].DataBaseChar; sqlCmd.Parameters.Add("@Rtime", SqlDbType.DateTime); sqlCmd.Parameters["@Rtime"].Value = User.Rtime; sqlCmd.Parameters.Add("@RIP", SqlDbType.VarChar, 16); sqlCmd.Parameters["@RIP"].Value = User.RIP; int cRet = Convert.ToInt32(sqlCmd.ExecuteScalar()); RemotingInterface.UserInfo urkUser = new RemotingInterface.UserInfo(); urkUser.Clear(); urkUser.UserId = cRet; urkUser.PlayId = User.PlayId; urkUser.GameId = User.GameId; urkUser.AreaId = User.AreaId; urkUser.UserPassPortId = User.UserPassPortId; urkUser.UserNickName = User.UserNickName; urkUser.UserDataBase = BaseConfig.mapNotifySrv[urkUser.PlayId][BaseConfig.CurrentRmtServerKey].DataBaseChar; #region 注册通知 try { //撮合系统接口 zns.Result flag = Common.znRmtIobj[User.PlayId][BaseConfig.CurrentRmtServerKey].PostUserData(cRet); if (flag == zns.Result.Existent_User) { Loger.Debug("撮合系统中存在该用户 userId = " + User.UserPassPortId + " status = " + flag); } else if (flag != zns.Result.Success) { Loger.Debug("用户加入撮合系统失败 userId = " + User.UserId + " status = " + flag); RemoveDBFailUser(urkUser); return(false); } //加入用户缓存 if (Common.userBuffer != null) { Common.userBuffer.SetUserInfo(urkUser); Loger.Debug("完成注册 userId = " + cRet.ToString() + "\t userName = "******"\t DataBase =" + urkUser.UserDataBase); } } catch (Exception ex) { Loger.Debug("通知失败"); RemoveDBFailUser(urkUser); Loger.Debug(ex.ToString()); } #endregion } return(true); } catch (Exception err) { Loger.Debug("注册失败 userName = " + User.UserPassPortId); Loger.Debug(err.ToString()); if (!sqlReader.IsClosed) { sqlReader.Close(); } return(false); } finally { if (sqlConn.State != ConnectionState.Closed) { sqlConn.Close(); } } }
/// <summary> /// 检测用户是否存在,如果存在则返回该用户信息 /// </summary> /// <param name="playId">活动ID</param> /// <param name="userName">用户名</param> /// <param name="userInfo">用户信息</param> /// <returns></returns> public bool IsExistUser(int playId, string userName, out RemotingInterface.UserInfo userInfo) { userInfo = new RemotingInterface.UserInfo(); userInfo.Clear(); try { Dictionary<int, Dictionary<string, RemotingInterface.UserInfo>> mapTempUser = null; mapTempUser = new Dictionary<int, Dictionary<string, RemotingInterface.UserInfo>>(mapUser); if (mapTempUser == null) return false; foreach (KeyValuePair<int, Dictionary<string, RemotingInterface.UserInfo>> amap in mapTempUser) { foreach (KeyValuePair<string, RemotingInterface.UserInfo> umap in amap.Value) { if (playId == umap.Value.PlayId && userName == umap.Value.UserPassPortId) { userInfo = umap.Value; return true; } } } return false; } catch (Exception err) { Loger.Debug("IsExistUser(int playId, string userName,out RemotingInterface.UserInfo userInfo) error :" + err.ToString()); return false; } }