/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { base.Initialize(); frameinfo = new FrameInfo(); text = new Text(GraphicsDevice, Services, "Content", "Arial"); model = new SLModel(GraphicsDevice, Services, "Content", "earth"); model.Para.BasePara.space = 200; model.Para.BasePara.speed3D = Vector3.Backward * 3f; model.Para.BasePara.rotationspeed3D = Vector3.UnitY * 0.3f; model.ProjectionType = ProjectionType.Perspective; model.globalCamera.Position = Vector3.UnitZ * 200; model.globalCamera.NearPlane = 1.0f; model.globalCamera.FarPlane = 1000f; audio = new SLAudio(SLConfig["content"] + "StiLib", SLConfig["content"] + "SLMWB", SLConfig["content"] + "SLSWB", SLConfig["content"] + "SLSB"); audiolistener = new AudioListener() { Forward = model.globalCamera.Direction, Position = model.globalCamera.Position, Up = model.globalCamera.Up, Velocity = Vector3.Zero }; audio.Listeners.Add(audiolistener); audioemitter = new AudioEmitter() { DopplerScale = 1.0f, Forward = Vector3.Forward, Position = model.BasePara.center, Up = Vector3.Up, Velocity = model.BasePara.speed3D }; //audio.Update(); audio.Play("Buzz", audioemitter); }
/// <summary> /// Init Each Element of Collection According to StiLib Configuration, Custom Vision Stimulus Type and Parameters Object /// </summary> /// <param name="count"></param> /// <param name="vstype"></param> /// <param name="gd"></param> /// <param name="slconfig"></param> /// <param name="service"></param> /// <param name="path"></param> /// <param name="vspara"></param> public virtual void Init(int count, VSType vstype, GraphicsDevice gd, AssemblySettings slconfig, IServiceProvider service, string path, object vspara) { vsType temp = null; try { switch (vstype) { case VSType.Bar: temp = new Bar(gd, slconfig, (BarPara)vspara) as vsType; break; case VSType.Grating: temp = new Grating(gd, slconfig, service, path, (GratingPara)vspara) as vsType; break; case VSType.Image: temp = new Image(gd, slconfig, service, path, (ImagePara)vspara) as vsType; break; case VSType.Primitive: temp = new Primitive(gd, slconfig, (PrimitivePara)vspara) as vsType; break; case VSType.SLModel: temp = new SLModel(gd, slconfig, service, path, (ModelPara)vspara) as vsType; break; case VSType.SLQuad: temp = new SLQuad(gd, slconfig, service, path, (Quad)vspara) as vsType; break; case VSType.SLVideo: temp = new SLVideo(gd, slconfig, service, path, (VideoPara)vspara) as vsType; break; case VSType.Text: temp = new Text(gd, slconfig, service, path, (TextPara)vspara) as vsType; break; } Init(count, gd, temp); } catch (Exception e) { SLConstant.ShowException(e); } }
protected override void Initialize() { logger = new SLLogger(); frameinfo = new FrameInfo(); audio = new SLAudio(SLConfig["content"] + "StiLib", SLConfig["content"] + "SLMWB", SLConfig["content"] + "SLSWB", SLConfig["content"] + "SLSB"); audio.Update(); audio.StartBgMusic("BgMusic"); BarPara bpara = BarPara.Default; bpara.width = 4.0f; bpara.height = 1.0f; bpara.BasePara.direction = 0.0f; bpara.BasePara.speed = 10.0f; bpara.BasePara.space = 10.0f; bpara.BasePara.center = new Vector3(-2.0f, -2.0f, 0.0f); bpara.BasePara.color = Color.SeaGreen; bar = new Bar(GraphicsDevice, SLConfig, bpara); GratingPara gpara = GratingPara.Default; gpara.shape = Shape.Circle; gpara.gratingtype = GratingType.Sinusoidal; gpara.BasePara.center = new Vector3(2.0f, 2.0f, 0.0f); gpara.lhcolor = Color.OrangeRed; gpara.rlcolor = new Color(0f, 1f, 0f, 1f); gpara.BasePara.diameter = 7.0f; gpara.sf = 0.5f; gpara.contrast = 0.8f; gpara.luminance = 0.3f; gpara.maskpara.BasePara.diameter = 1.2f; grating = new Grating(GraphicsDevice, Services, "Content", gpara); text = new Text(GraphicsDevice, Services, "Content", "Arial"); image = new Image(GraphicsDevice, Services, "Content", "Turtle"); quad = new SLQuad(GraphicsDevice, Services, "Content", "StiLib_Logo"); model = new SLModel(GraphicsDevice, Services, "Content", "earth"); video = new SLVideo(GraphicsDevice, Services, "Content", "Butterfly"); point = new Primitive(GraphicsDevice, PrimitivePara.Default); circle = new Primitive(GraphicsDevice, PrimitivePara.Circle(5f, Color.Azure, false)); disk = new Primitive(GraphicsDevice, PrimitivePara.Circle(0.3f, Color.DarkBlue, 4 * Vector3.UnitY,Color.DarkBlue, 100, true)); cross = new Primitive(GraphicsDevice, PrimitivePara.Cross(3f, Color.Green, 4 * Vector3.UnitX)); arrow = new Primitive(GraphicsDevice, PrimitivePara.Arrow(4f, Color.Red, -4 * Vector3.UnitX, 60f, 1f)); radialcircle = new Primitive(GraphicsDevice, PrimitivePara.Circle(5f, new Color(0f, 0f, 0f, 0.5f),Vector3.Zero, new Color(0f, 0f, 0f, 0.0f),100,true)); gaussian = new Primitive(GraphicsDevice, PrimitivePara.Gaussian(10, 1.5f, Color.Gray, Vector3.Zero)); disk.Para.BasePara.space = 10; model.Para.BasePara.rotationspeed3D = Vector3.UnitY; model.ProjectionType = ProjectionType.Perspective; //model.globalCamera.NearPlane = 0.1f; CollectionPara cpara = CollectionPara.Default; cpara.BasePara.center = Vector3.UnitX * 5; cpara.CollectionCenter = new Vector3(2f, 3f, 0.0f); cpara.CollectionSpeed = new Vector3(0.02f, 0.03f, 0.0f); vsc = new VSCollection<Primitive>(50, GraphicsDevice, cross, cpara); //vscp = new vscPrimitive(100, GraphicsDevice, disk, Services, "Content",cpara); timer = new SLTimer(); timer.Start(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { base.Initialize(); audio = new SLAudio(SLConfig["content"] + "StiLib", SLConfig["content"] + "SLMWB", SLConfig["content"] + "SLSWB", SLConfig["content"] + "SLSB"); audio.Update(); audio.StartBgMusic("BgMusic"); frameinfo = new FrameInfo(); text = new Text(GraphicsDevice, Services, "Content", "Arial"); model = new SLModel(GraphicsDevice, Services, "Content", "earth"); model.Para.BasePara.space = 10; model.Para.BasePara.rotationspeed3D = Vector3.UnitY; model.ProjectionType = ProjectionType.Perspective; model.globalCamera.Position = Vector3.UnitZ * 20; CollectionPara cpara = CollectionPara.Default; cpara.BasePara.center = Vector3.Zero; cpara.CollectionCenter = new Vector3(2f, 3f, 0.0f); cpara.CollectionSpeed = new Vector3(0.02f, 0.03f, 0.0f); vsc = new VSCollection<SLModel>(10, GraphicsDevice, model, cpara); }
/// <summary> /// Optimized Batch Draw /// </summary> /// <param name="gd"></param> public virtual void BatchDraw(GraphicsDevice gd) { switch (Collection[0].VSType) { case VSType.Bar: case VSType.Primitive: PrimitiveType ptype = Collection[0].BasePara.primitivetype; int vexn = Collection[0].VertexArray.Length; int pcount = VisionStimulus.CheckPrimitiveCount(ptype, Collection[0].IndexArray.Length, Collection[0].IndexArray.Length); gd.VertexDeclaration = Collection[0].vertexDeclaration; gd.Vertices[0].SetSource(Collection[0].vertexBuffer, 0, VertexPositionColor.SizeInBytes); gd.Indices = Collection[0].indexBuffer; gd.RenderState.CullMode = CullMode.None; // Begin Draw Collection[0].basicEffect.Begin(); Collection[0].basicEffect.CurrentTechnique.Passes[0].Begin(); for (int i = 0; i < Collection.Count; i++) { if (Collection[i].Visible) { Collection[0].basicEffect.World = Collection[i].Ori3DMatrix * Collection[i].WorldMatrix; Collection[0].basicEffect.CommitChanges(); gd.DrawIndexedPrimitives(ptype, 0, 0, vexn, 0, pcount); } } Collection[0].basicEffect.CurrentTechnique.Passes[0].End(); Collection[0].basicEffect.End(); break; case VSType.Grating: ptype = Collection[0].BasePara.primitivetype; vexn = Collection[0].VertexArray.Length; pcount = VisionStimulus.CheckPrimitiveCount(ptype, Collection[0].IndexArray.Length, Collection[0].IndexArray.Length); gd.VertexDeclaration = Collection[0].vertexDeclaration; gd.Vertices[0].SetSource(Collection[0].vertexBuffer, 0, VertexPositionColor.SizeInBytes); gd.Indices = Collection[0].indexBuffer; gd.RenderState.CullMode = CullMode.None; Grating grating = Collection[0] as Grating; // Begin Draw grating.gratingeffect.Begin(); grating.gratingeffect.CurrentTechnique.Passes[0].Begin(); for (int i = 0; i < Collection.Count; i++) { if (Collection[i].Visible) { grating.eWorld.SetValue(Collection[i].Ori3DMatrix * Collection[i].WorldMatrix); grating.gratingeffect.CommitChanges(); gd.DrawIndexedPrimitives(ptype, 0, 0, vexn, 0, pcount); } } grating.gratingeffect.CurrentTechnique.Passes[0].End(); grating.gratingeffect.End(); break; case VSType.Image: Vector3 Center; float unitFactor = Collection[0].unitFactor; Image image = Collection[0] as Image; // Begin Draw image.spriteBatch.Begin(); for (int i = 0; i < Collection.Count; i++) { if (Collection[i].Visible) { Center = Collection[i].Center; image.spriteBatch.Draw(image.texture, new Vector2(Center.X * unitFactor + gd.Viewport.Width / 2 - image.texture.Width / 2, gd.Viewport.Height / 2 - Center.Y * unitFactor - image.texture.Height / 2), Collection[i].BasePara.color); } } image.spriteBatch.End(); break; case VSType.SLModel: SLModel model = Collection[0] as SLModel; foreach (ModelMesh mesh in model.Model.Meshes) { for (int i = 0; i < Collection.Count; i++) { if (Collection[i].Visible) { foreach (BasicEffect effect in mesh.Effects) { effect.EnableDefaultLighting(); effect.GraphicsDevice.RenderState.DepthBufferEnable = true; effect.World = Collection[i].Ori3DMatrix * model.BoneTransforms[mesh.ParentBone.Index] * Collection[i].WorldMatrix; effect.View = model.ViewMatrix; effect.Projection = model.ProjectionMatrix; } mesh.Draw(); } } } break; case VSType.SLQuad: SLQuad quad = Collection[0] as SLQuad; ptype = Collection[0].BasePara.primitivetype; vexn = quad.Para.vertices.Length; pcount = VisionStimulus.CheckPrimitiveCount(ptype, Collection[0].IndexArray.Length, Collection[0].IndexArray.Length); gd.VertexDeclaration = quad.vertexDeclaration; gd.Vertices[0].SetSource(quad.vertexBuffer, 0, VertexPositionNormalTexture.SizeInBytes); gd.Indices = quad.indexBuffer; gd.RenderState.CullMode = CullMode.None; gd.RenderState.AlphaBlendEnable = true; gd.RenderState.AlphaTestEnable = true; gd.RenderState.AlphaFunction = CompareFunction.Greater; // Begin Draw quad.basicEffect.Begin(); quad.basicEffect.CurrentTechnique.Passes[0].Begin(); for (int i = 0; i < Collection.Count; i++) { if (Collection[i].Visible) { quad.basicEffect.World = Collection[i].Ori3DMatrix * Collection[i].WorldMatrix; quad.basicEffect.CommitChanges(); gd.DrawIndexedPrimitives(ptype, 0, 0, vexn, 0, pcount); } } quad.basicEffect.CurrentTechnique.Passes[0].End(); quad.basicEffect.End(); break; case VSType.SLVideo: SLVideo video = Collection[0] as SLVideo; unitFactor = Collection[0].unitFactor; // Begin Draw video.spriteBatch.Begin(); for (int i = 0; i < Collection.Count; i++) { if (Collection[i].Visible) { Center = Collection[i].Center; if (video.MediaState == MediaState.Stopped) { video.Play(); } if (video.MediaState != MediaState.Stopped) { video.texture = video.Player.GetTexture(); } if (video.texture != null) { video.spriteBatch.Draw(video.texture, new Vector2(Center.X * unitFactor + gd.Viewport.Width / 2 - video.texture.Width / 2, gd.Viewport.Height / 2 - Center.Y * unitFactor - video.texture.Height / 2), Collection[i].BasePara.color); } } } video.spriteBatch.End(); break; case VSType.Text: Text text = Collection[0] as Text; Vector2 size = text.spriteFont.MeasureString(SLConstant.Help); unitFactor = Collection[0].unitFactor; // Begin Draw text.spriteBatch.Begin(); for (int i = 0; i < Collection.Count; i++) { if (Collection[i].Visible) { Center = Collection[i].Center; text.spriteBatch.DrawString(text.spriteFont, SLConstant.Help, new Vector2(Center.X * unitFactor + gd.Viewport.Width / 2 - size.X / 2, gd.Viewport.Height / 2 - Center.Y * unitFactor - size.Y / 2), Collection[i].BasePara.color); } } text.spriteBatch.End(); break; } }
protected override void Initialize() { logger = new SLLogger(); frameinfo = new FrameInfo(); audio = new SLAudio(SLConfig["content"] + "StiLib", SLConfig["content"] + "SLMWB", SLConfig["content"] + "SLSWB", SLConfig["content"] + "SLSB"); audio.Update(); audio.StartBgMusic("BgMusic"); BarPara bpara = BarPara.Default; bpara.width = 4.0f; bpara.height = 1.0f; bpara.BasePara.direction = 0.0f; bpara.BasePara.speed = 10.0f; bpara.BasePara.space = 10.0f; bpara.BasePara.center = new Vector3(-2.0f, -2.0f, 0.0f); bpara.BasePara.color = Color.SeaGreen; bar = new Bar(GraphicsDevice, SLConfig, bpara); GratingPara gpara = GratingPara.Default; gpara.shape = Shape.Circle; gpara.gratingtype = GratingType.Sinusoidal; gpara.BasePara.center = new Vector3(2.0f, 2.0f, 0.0f); gpara.lhcolor = Color.OrangeRed; gpara.rlcolor = new Color(0f, 1f, 0f, 1f); gpara.BasePara.diameter = 7.0f; gpara.sf = 0.5f; gpara.contrast = 0.8f; gpara.luminance = 0.3f; gpara.maskpara.BasePara.diameter = 1.2f; grating = new Grating(GraphicsDevice, Services, "Content", gpara); text = new Text(GraphicsDevice, Services, "Content", "Arial"); model = new SLModel(GraphicsDevice, Services, "Content", "earth"); cross = new Primitive(GraphicsDevice, PrimitivePara.Cross(3f, Color.Green, 4 * Vector3.UnitX)); arrow = new Primitive(GraphicsDevice, PrimitivePara.Arrow(4f, Color.Red, -4 * Vector3.UnitX, 60f, 1f)); model.Para.BasePara.rotationspeed3D = Vector3.UnitY; model.ProjectionType = ProjectionType.Perspective; model.globalCamera.NearPlane = 0.1f; timer = new SLTimer(); timer.Start(); }