public void AddEnemy(Vector2 p, int type) { GameSprite enemy = new GameSprite(); Texture enemytexture; switch (type) { case 2: enemy.AddVertex(new Vector2(-0.2f, 0.09f)); enemy.AddVertex(new Vector2(-0.065f, 0.15f)); enemy.AddVertex(new Vector2(0.065f, 0.15f)); enemy.AddVertex(new Vector2(0.2f, 0.09f)); enemy.AddVertex(new Vector2(0.2f, -0.15f)); enemy.AddVertex(new Vector2(-0.2f, -0.15f)); enemytexture = TextureLoader.FromFile(device, "../../enemy2.bmp"); enemy.Tex = enemytexture; enemy.AddTex(new Vector2(0, 0.2f)); enemy.AddTex(new Vector2(0.32f, 0.1f)); enemy.AddTex(new Vector2(0.64f, 0.1f)); enemy.AddTex(new Vector2(1, 0.2f)); enemy.AddTex(new Vector2(1, 1)); enemy.AddTex(new Vector2(0, 1)); break; case 3: enemy.AddVertex(new Vector2(-0.2f, 0.07f)); enemy.AddVertex(new Vector2(-0.07f, 0.2f)); enemy.AddVertex(new Vector2(0.07f, 0.2f)); enemy.AddVertex(new Vector2(0.2f, 0.07f)); enemy.AddVertex(new Vector2(0.2f, -0.2f)); enemy.AddVertex(new Vector2(-0.2f, -0.2f)); enemytexture = TextureLoader.FromFile(device, "../../enemy3.bmp"); enemy.Tex = enemytexture; enemy.AddTex(new Vector2(0, 0.36f)); enemy.AddTex(new Vector2(0.36f, 0.06f)); enemy.AddTex(new Vector2(0.64f, 0.06f)); enemy.AddTex(new Vector2(1, 0.36f)); enemy.AddTex(new Vector2(1, 1)); enemy.AddTex(new Vector2(0, 1)); break; case 4: enemy.AddVertex(new Vector2(-0.2f, 0)); enemy.AddVertex(new Vector2(-0.05f, 0.15f)); enemy.AddVertex(new Vector2(0.05f, 0.15f)); enemy.AddVertex(new Vector2(0.2f, 0)); enemy.AddVertex(new Vector2(0.15f, -0.05f)); enemy.AddVertex(new Vector2(-0.15f, -0.05f)); enemytexture = TextureLoader.FromFile(device, "../../enemy4.bmp"); enemy.Tex = enemytexture; enemy.AddTex(new Vector2(0, 0.55f)); enemy.AddTex(new Vector2(0.32f, 0.14f)); enemy.AddTex(new Vector2(0.68f, 0.14f)); enemy.AddTex(new Vector2(1, 0.55f)); enemy.AddTex(new Vector2(1, 0.8f)); enemy.AddTex(new Vector2(0, 0.8f)); break; default: enemy.AddVertex(new Vector2(-0.2f, 0.15f)); enemy.AddVertex(new Vector2(0.2f, 0.15f)); enemy.AddVertex(new Vector2(0.2f, 0)); enemy.AddVertex(new Vector2(0.15f, -0.15f)); enemy.AddVertex(new Vector2(-0.15f, -0.15f)); enemy.AddVertex(new Vector2(-0.2f, 0)); enemytexture = TextureLoader.FromFile(device, "../../enemy1.bmp"); enemy.Tex = enemytexture; enemy.AddTex(new Vector2(0, 0)); enemy.AddTex(new Vector2(1, 0)); enemy.AddTex(new Vector2(1, 0.5f)); enemy.AddTex(new Vector2(0.86f, 0.93f)); enemy.AddTex(new Vector2(0.14f, 0.93f)); enemy.AddTex(new Vector2(0, 0.5f)); break; } enemy.Color = Color.Transparent; enemy.Transparent = true; enemy.P = p; //This sets the original velocity. //TODO: Figure out how to change Y velocity depending on enemy enemy.V = new Vector2(-1.5f, 0); enemies.Add(enemy); }