protected override void Initialize() { Common.Initialize(this); Window.AllowUserResizing = true; bullets = new List <Bullet>(); graphics.PreferredBackBufferWidth = 1920; graphics.PreferredBackBufferHeight = 1080; graphics.ApplyChanges(); a = new FlareFxAlt(graphicsDevice, 40, 40, "Test2"); MeteorBullet.flarefx = new FlareFx(graphicsDevice, 40, 40, "Test"); MeteorBullet.flarefxAlt = a as FlareFxAlt; mousePos = new Vector2[15]; text = new DynamicTextureText(graphicsDevice, new System.Drawing.Font("华文中宋", 50), "Stellaris"); vertexBatch = new VertexBatch(graphicsDevice); swordFx = new SwordFx(GraphicsDevice, 1); u = new UIBase(); base.Initialize(); }
protected override void Initialize() { Common.Initialize(this); Window.AllowUserResizing = true; bullets = new List <Bullet>(); graphics.PreferredBackBufferWidth = 1920; graphics.PreferredBackBufferHeight = 1080; graphics.ApplyChanges(); a = new FlareFxAlt(graphicsDevice, 40, 40, "Test2"); MeteorBullet.flarefx = new FlareFx(graphicsDevice, 40, 40, "Test"); MeteorBullet.flarefxAlt = a as FlareFxAlt; mousePos = new Vector2[15]; vertexBatch = new VertexBatch(graphicsDevice); swordFx = new SwordFx(GraphicsDevice, 1); u = new UIBase(); text = new DynamicTextureTextGDI(graphicsDevice, Environment.CurrentDirectory + Path.DirectorySeparatorChar + "SourceHanSansCN-Regular.ttf", 40, "***ABCD文字绘制测试\nStellaris\n增益免疫汉化组"); dtt = new DynamicTextureFont(graphicsDevice, Environment.CurrentDirectory + Path.DirectorySeparatorChar + "SourceHanSansCN-Regular.ttf", 80); tex = Texture2D.FromStream(graphicsDevice, File.OpenRead(Environment.CurrentDirectory + @"\Extra_197.png")); tex2 = Texture2D.FromStream(graphicsDevice, File.OpenRead(Environment.CurrentDirectory + @"\Extra_194.png")); tt = new TestTex(graphicsDevice, 70, 70); base.Initialize(); }