public void Dispose() { if (m_worker != null) { m_worker.Dispose(); m_worker = null; } }
public GameSenseClient() { BaseUrl = GameSenseProps.GetServerUrl(); if (BaseUrl != null) { EventUrl = BaseUrl + "/game_event"; m_queue = new LocklessQueue <Message>(256); m_worker = new GameSenseWorker(m_queue, BaseUrl); } }