public static void Initialize(string gameName, string displayGameName, string developer, IconColor iconColor) { Release(); m_gameName = gameName; m_client = new GameSenseClient(); m_client.RegisterGame(gameName, displayGameName, developer, iconColor); m_client.EnableHeartbeat(gameName, true); }
public static void Release() { if (m_client != null) { m_client.Dispose(); m_client = null; m_gameName = null; } }