private static void OnUGCQueryReturn(SteamUGCQueryCompleted_t handle) { if (ugcPage == 1) { directories.Clear(); foreach (var s in SteamWorker.DownloadedMaps.GetDirectories()) { directories.Add(s.Name); } } for (uint i = 0; i < handle.m_unNumResultsReturned; i++) { SteamUGCDetails_t deets; if (SteamUGC.GetQueryUGCResult(handle.m_handle, i, out deets)) { directories.Remove(deets.m_nPublishedFileId.m_PublishedFileId.ToString()); if (deets.m_nConsumerAppID.m_AppId == Main.SteamAppID && deets.m_eFileType == EWorkshopFileType.k_EWorkshopFileTypeCommunity) { DownloadLevel(deets.m_nPublishedFileId); } } } if (handle.m_unTotalMatchingResults > handle.m_unNumResultsReturned && handle.m_unNumResultsReturned != 0) queryResult = QuerySubscribed(); else { //This whole ordeal deletes folders in here that are not currently-subscribed workshop maps. foreach (var dir in directories) { Directory.Delete(Path.Combine(DownloadedMaps.FullName, dir), true); } } }
void OnSteamUGCQueryCompleted(SteamUGCQueryCompleted_t pCallback, bool bIOFailure) { Debug.Log("[" + SteamUGCQueryCompleted_t.k_iCallback + " - SteamUGCQueryCompleted_t] - " + pCallback.m_handle + " -- " + pCallback.m_eResult + " -- " + pCallback.m_unNumResultsReturned + " -- " + pCallback.m_unTotalMatchingResults + " -- " + pCallback.m_bCachedData); }