public async Task GetAchievement() { var result = await SteamServerStats.RequestUserStatsAsync(Garry); Assert.AreEqual(result, Result.OK); var value = SteamServerStats.GetAchievement(Garry, "COLLECT_100_WOOD"); Assert.IsTrue(value); value = SteamServerStats.GetAchievement(Garry, "ACHIVEMENT_THAT_DOESNT_EXIST"); Assert.IsFalse(value); }
public static void Shutdown() { Event.DisposeAllServer(); initialized = false; _internal = null; ShutdownInterfaces(); SteamNetworkingUtils.Shutdown(); SteamNetworkingSockets.Shutdown(); SteamInventory.Shutdown(); SteamServerStats.Shutdown(); SteamGameServer.Shutdown(); }