public static void Shutdown() { Event.DisposeAllServer(); initialized = false; _internal = null; SteamServerInventory.Shutdown(); SteamGameServer.Shutdown(); }
internal static void InstallEvents() { ValidateAuthTicketResponse_t.Install(x => OnValidateAuthTicketResponse?.Invoke(x.SteamID, x.OwnerSteamID, x.AuthSessionResponse), true); SteamServerInventory.InstallEvents(); }