/// <summary> /// Run the callbacks. This is also called in Async callbacks. /// </summary> public static void RunCallbacks() { try { SteamGameServer.RunCallbacks(); } catch (System.Exception e) { OnCallbackException?.Invoke(e); } }
public static void Update() { try { SteamGameServer.RunCallbacks(); } catch (System.Exception) { // TODO - error outputs } }
public static void RunCallbacks() { try { SteamGameServer.RunCallbacks(); } catch (Exception exception1) { Exception exception = exception1; Action <Exception> onCallbackException = SteamServer.OnCallbackException; if (onCallbackException != null) { onCallbackException(exception); } else { } } }
/// <summary> /// Run the callbacks. This is also called in Async callbacks. /// </summary> public static void RunCallbacks() { SteamGameServer.RunCallbacks(); }