コード例 #1
0
        static unsafe void OnFriendChatMessage(GameConnectedFriendChatMsg_t data)
        {
            if (OnChatMessage == null)
            {
                return;
            }

            var friend = new Friend(data.SteamIDUser);

            var buffer = Helpers.TakeBuffer(1024 * 32);
            var type   = ChatEntryType.ChatMsg;

            fixed(byte *ptr = buffer)
            {
                var len = Internal.GetFriendMessage(data.SteamIDUser, data.MessageID, (IntPtr)ptr, buffer.Length, ref type);

                if (len == 0 && type == ChatEntryType.Invalid)
                {
                    return;
                }

                var typeName = type.ToString();
                var message  = Encoding.UTF8.GetString(buffer, 0, len);

                OnChatMessage(friend, typeName, message);
            }
        }
コード例 #2
0
 internal static void InstallEvents()
 {
     FriendStateChange_t.Install(x => OnPersonaStateChange?.Invoke(new Friend(x.SteamID)));
     GameRichPresenceJoinRequested_t.Install(x => OnGameRichPresenceJoinRequested?.Invoke(new Friend(x.SteamIDFriend), x.Connect));
     GameConnectedFriendChatMsg_t.Install(OnFriendChatMessage);
     GameOverlayActivated_t.Install(x => OnGameOverlayActivated?.Invoke());
     GameServerChangeRequested_t.Install(x => OnGameServerChangeRequested?.Invoke(x.Server, x.Password));
     GameLobbyJoinRequested_t.Install(x => OnGameLobbyJoinRequested?.Invoke(x.SteamIDLobby, x.SteamIDFriend));
     FriendRichPresenceUpdate_t.Install(x => OnFriendRichPresenceUpdate?.Invoke(new Friend(x.SteamIDFriend)));
 }
コード例 #3
0
        static unsafe void OnFriendChatMessage(GameConnectedFriendChatMsg_t data)
        {
            if (OnChatMessage == null)
            {
                return;
            }

            var friend = new Friend(data.SteamIDUser);

            var buffer = Helpers.TakeMemory();
            var type   = ChatEntryType.ChatMsg;

            var len = Internal.GetFriendMessage(data.SteamIDUser, data.MessageID, buffer, Helpers.MemoryBufferSize, ref type);

            if (len == 0 && type == ChatEntryType.Invalid)
            {
                return;
            }

            var typeName = type.ToString();
            var message  = Helpers.MemoryToString(buffer);

            OnChatMessage(friend, typeName, message);
        }
コード例 #4
0
 private static unsafe void OnFriendChatMessage(GameConnectedFriendChatMsg_t data)
 {
     //
     // Current member / type: System.Void Steamworks.SteamFriends::OnFriendChatMessage(Steamworks.Data.GameConnectedFriendChatMsg_t)
     // File path: D:\GameServers\Rust\RustDedicated_Data\Managed\Facepunch.Steamworks.dll
     //
     // Product version: 2019.1.118.0
     // Exception in: System.Void OnFriendChatMessage(Steamworks.Data.GameConnectedFriendChatMsg_t)
     //
     // Specified argument was out of the range of valid values.
     // Parameter name: Target of array indexer expression is not an array.
     //    at ™..’() in C:\DeveloperTooling_JD_Agent1\_work\15\s\OpenSource\Cecil.Decompiler\Ast\Expressions\ArrayIndexerExpression.cs:line 129
     //    at ™..() in C:\DeveloperTooling_JD_Agent1\_work\15\s\OpenSource\Cecil.Decompiler\Ast\Expressions\UnaryExpression.cs:line 109
     //    at ™..’() in C:\DeveloperTooling_JD_Agent1\_work\15\s\OpenSource\Cecil.Decompiler\Ast\Expressions\UnaryExpression.cs:line 95
     //    at Telerik.JustDecompiler.Decompiler.ExpressionDecompilerStep.‹() in C:\DeveloperTooling_JD_Agent1\_work\15\s\OpenSource\Cecil.Decompiler\Decompiler\ExpressionDecompilerStep.cs:line 143
     //    at Telerik.JustDecompiler.Decompiler.ExpressionDecompilerStep.œ(DecompilationContext Ž, •Ÿ €–) in C:\DeveloperTooling_JD_Agent1\_work\15\s\OpenSource\Cecil.Decompiler\Decompiler\ExpressionDecompilerStep.cs:line 73
     //    at ‚–.™“.(MethodBody €–, •Ÿ Ÿ, ILanguage ) in C:\DeveloperTooling_JD_Agent1\_work\15\s\OpenSource\Cecil.Decompiler\Decompiler\DecompilationPipeline.cs:line 88
     //    at ‚–.™“.‹(MethodBody €–, ILanguage ) in C:\DeveloperTooling_JD_Agent1\_work\15\s\OpenSource\Cecil.Decompiler\Decompiler\DecompilationPipeline.cs:line 70
     //    at Telerik.JustDecompiler.Decompiler.Extensions.›“(™“ œ“, ILanguage , MethodBody €–, DecompilationContext& ™) in C:\DeveloperTooling_JD_Agent1\_work\15\s\OpenSource\Cecil.Decompiler\Decompiler\Extensions.cs:line 95
     //    at Telerik.JustDecompiler.Decompiler.Extensions.š“(MethodBody €–, ILanguage , DecompilationContext& ™,  œ–) in C:\DeveloperTooling_JD_Agent1\_work\15\s\OpenSource\Cecil.Decompiler\Decompiler\Extensions.cs:line 58
     //    at ——.ƒ˜.—(ILanguage , MethodDefinition €,  œ–) in C:\DeveloperTooling_JD_Agent1\_work\15\s\OpenSource\Cecil.Decompiler\Decompiler\WriterContextServices\BaseWriterContextService.cs:line 117
     //
     // mailto: [email protected]
 }
コード例 #5
0
	void OnGameConnectedFriendChatMsg(GameConnectedFriendChatMsg_t pCallback) {
		Debug.Log("[" + GameConnectedFriendChatMsg_t.k_iCallback + " - GameConnectedFriendChatMsg] - " + pCallback.m_steamIDUser + " -- " + pCallback.m_iMessageID);

		string Text;
		EChatEntryType ChatEntryType;
		int ret = SteamFriends.GetFriendMessage(pCallback.m_steamIDUser, pCallback.m_iMessageID, out Text, 2048, out ChatEntryType); // Must be called from within OnGameConnectedFriendChatMsg
		print(ret + " " + pCallback.m_steamIDUser + ": " + Text);
	}
コード例 #6
0
 internal static void InstallEvents()
 {
     FriendStateChange_t.Install((FriendStateChange_t x) => {
         Action <Friend> onPersonaStateChange = SteamFriends.OnPersonaStateChange;
         if (onPersonaStateChange != null)
         {
             onPersonaStateChange(new Friend(x.SteamID));
         }
         else
         {
         }
     }, false);
     GameRichPresenceJoinRequested_t.Install((GameRichPresenceJoinRequested_t x) => {
         Action <Friend, string> onGameRichPresenceJoinRequested = SteamFriends.OnGameRichPresenceJoinRequested;
         if (onGameRichPresenceJoinRequested != null)
         {
             onGameRichPresenceJoinRequested(new Friend(x.SteamIDFriend), x.Connect);
         }
         else
         {
         }
     }, false);
     GameConnectedFriendChatMsg_t.Install(new Action <GameConnectedFriendChatMsg_t>(SteamFriends.OnFriendChatMessage), false);
     GameOverlayActivated_t.Install((GameOverlayActivated_t x) => {
         Action onGameOverlayActivated = SteamFriends.OnGameOverlayActivated;
         if (onGameOverlayActivated != null)
         {
             onGameOverlayActivated();
         }
         else
         {
         }
     }, false);
     GameServerChangeRequested_t.Install((GameServerChangeRequested_t x) => {
         Action <string, string> onGameServerChangeRequested = SteamFriends.OnGameServerChangeRequested;
         if (onGameServerChangeRequested != null)
         {
             onGameServerChangeRequested(x.Server, x.Password);
         }
         else
         {
         }
     }, false);
     GameLobbyJoinRequested_t.Install((GameLobbyJoinRequested_t x) => {
         Action <Lobby, SteamId> onGameLobbyJoinRequested = SteamFriends.OnGameLobbyJoinRequested;
         if (onGameLobbyJoinRequested != null)
         {
             onGameLobbyJoinRequested(new Lobby(x.SteamIDLobby), x.SteamIDFriend);
         }
         else
         {
         }
     }, false);
     FriendRichPresenceUpdate_t.Install((FriendRichPresenceUpdate_t x) => {
         Action <Friend> onFriendRichPresenceUpdate = SteamFriends.OnFriendRichPresenceUpdate;
         if (onFriendRichPresenceUpdate != null)
         {
             onFriendRichPresenceUpdate(new Friend(x.SteamIDFriend));
         }
         else
         {
         }
     }, false);
 }