/// <summary> /// <para> Sends a service notification (in binary serialized form) using the Steam Client.</para> /// <para> Returns true if the notification was sent successfully.</para> /// </summary> public static bool SendNotification(string pchServiceNotification, byte[] pNotificationBuffer, uint unNotificationBufferSize) { InteropHelp.TestIfAvailableClient(); using (var pchServiceNotification2 = new InteropHelp.UTF8StringHandle(pchServiceNotification)) { return(NativeMethods.ISteamUnifiedMessages_SendNotification(CSteamAPIContext.GetSteamUnifiedMessages(), pchServiceNotification2, pNotificationBuffer, unNotificationBufferSize)); } }
/// <summary> /// <para> Releases the message and its corresponding allocated memory.</para> /// </summary> public static bool ReleaseMethod(ClientUnifiedMessageHandle hHandle) { InteropHelp.TestIfAvailableClient(); return(NativeMethods.ISteamUnifiedMessages_ReleaseMethod(CSteamAPIContext.GetSteamUnifiedMessages(), hHandle)); }
/// <summary> /// <para> Gets the size of the response and the EResult. Returns false if the response is not ready yet.</para> /// </summary> public static bool GetMethodResponseInfo(ClientUnifiedMessageHandle hHandle, out uint punResponseSize, out EResult peResult) { InteropHelp.TestIfAvailableClient(); return(NativeMethods.ISteamUnifiedMessages_GetMethodResponseInfo(CSteamAPIContext.GetSteamUnifiedMessages(), hHandle, out punResponseSize, out peResult)); }
/// <summary> /// <para> Gets a response in binary serialized form (and optionally release the corresponding allocated memory).</para> /// </summary> public static bool GetMethodResponseData(ClientUnifiedMessageHandle hHandle, byte[] pResponseBuffer, uint unResponseBufferSize, bool bAutoRelease) { InteropHelp.TestIfAvailableClient(); return(NativeMethods.ISteamUnifiedMessages_GetMethodResponseData(CSteamAPIContext.GetSteamUnifiedMessages(), hHandle, pResponseBuffer, unResponseBufferSize, bAutoRelease)); }
/// <summary> /// <para> Sends a service method (in binary serialized form) using the Steam Client.</para> /// <para> Returns a unified message handle (k_InvalidUnifiedMessageHandle if could not send the message).</para> /// </summary> public static ClientUnifiedMessageHandle SendMethod(string pchServiceMethod, byte[] pRequestBuffer, uint unRequestBufferSize, ulong unContext) { InteropHelp.TestIfAvailableClient(); using (var pchServiceMethod2 = new InteropHelp.UTF8StringHandle(pchServiceMethod)) { return((ClientUnifiedMessageHandle)NativeMethods.ISteamUnifiedMessages_SendMethod(CSteamAPIContext.GetSteamUnifiedMessages(), pchServiceMethod2, pRequestBuffer, unRequestBufferSize, unContext)); } }