/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); Timer.Load(Content); OverallScoreCounter.Load(Content); SoundEffects.Load(Content); OuterWorks.Load(Content); GearCounter.Load(Content); EndgameCounter.Load(Content); RPCounter.Load(Content); titleFont = Content.Load <SpriteFont>("titlefont"); bigTitleFont = Content.Load <SpriteFont>("titlefontsuper"); logo = Content.Load <Texture2D>("steamhold4"); background = Content.Load <Texture2D>("background"); // TODO: use this.Content to load your game content here }