コード例 #1
0
        // Handles all packets and calls the service designated to the packet type.
        public void HandlePacket(SteamClient Client)
        {
            redBuffer InternalBuffer;

            Byte[]        ServiceData   = new Byte[1];
            NetworkPacket ServicePacket = new NetworkPacket();

            // Serialize and create the packet.
            InternalBuffer = new redBuffer(Client.Buffer);
            InternalBuffer.ReadBlob(ref ServiceData);
            ServicePacket.Deserialize(new redBuffer(ServiceData), Client);

            // Log that we got a packet for debug.
            Log.Debug(String.Format("PacketType: {0}", ServicePacket._Type));

            // If it's a heartbeat packet, drop it.
            if (ServicePacket._Type == 64)
            {
                return;
            }

            // Send the packet to the right service.
            if (ServiceMap.ContainsKey(ServicePacket._Type))
            {
                ServiceMap[ServicePacket._Type].HandlePacket(ref ServicePacket, ref Client);
            }
            else
            {
                Log.Debug(String.Format("Couldn't find a service for {0}", ServicePacket._Type));
            }
        }
コード例 #2
0
        public bool Serialize(ref redBuffer Buffer)
        {
            try
            {
                Buffer.ReadUInt64(ref IM.FromXUID);
                Buffer.ReadUInt64(ref IM.ToXUID);
                Buffer.ReadUInt32(ref IM.TimeStamp);
                Buffer.ReadBlob(ref IM.Message);
            }
            catch (Exception e)
            {
                Log.Error(e.Message);
                return false;
            }

            return true;
        }
コード例 #3
0
ファイル: SteamMessage.cs プロジェクト: msfwaifu/SteamServer
        public bool Serialize(ref redBuffer Buffer)
        {
            try
            {
                Buffer.ReadUInt64(ref IM.FromXUID);
                Buffer.ReadUInt64(ref IM.ToXUID);
                Buffer.ReadUInt32(ref IM.TimeStamp);
                Buffer.ReadBlob(ref IM.Message);
            }
            catch (Exception e)
            {
                Log.Error(e.Message);
                return(false);
            }

            return(true);
        }
コード例 #4
0
        // Handles all packets and calls the service designated to the packet type.
        public void HandlePacket(SteamClient Client)
        {
            redBuffer InternalBuffer;
            Byte[] ServiceData = new Byte[1];
            NetworkPacket ServicePacket = new NetworkPacket();

            // Serialize and create the packet.
            InternalBuffer = new redBuffer(Client.Buffer);
            InternalBuffer.ReadBlob(ref ServiceData);
            ServicePacket.Deserialize(new redBuffer(ServiceData), Client);

            // Log that we got a packet for debug.
            Log.Debug(String.Format("PacketType: {0}", ServicePacket._Type));

            // If it's a heartbeat packet, drop it.
            if(ServicePacket._Type == 64)
                return;

            // Send the packet to the right service.
            if(ServiceMap.ContainsKey(ServicePacket._Type))
                ServiceMap[ServicePacket._Type].HandlePacket(ref ServicePacket, ref Client);
            else
                Log.Debug(String.Format("Couldn't find a service for {0}", ServicePacket._Type));
        }
コード例 #5
0
        public void Deserialize(redBuffer Buffer, SteamClient Client)
        {
            Byte[] IV            = new Byte[24];
            Byte[] Key           = new Byte[24];
            Byte[] EncryptedData = new Byte[1];

            // Read the packet.
            Buffer.ReadUInt64(ref _TransactionID);
            Buffer.ReadUInt64(ref _XUID);
            Buffer.ReadUInt64(ref _Username);
            Buffer.ReadUInt32(ref _Type);
            Buffer.ReadUInt32(ref _Seed);
            Buffer.ReadUInt32(ref _IP);
            Buffer.ReadBlob(ref EncryptedData);

            // Generate the IV and key.
            IV  = SteamCrypto.CalculateIV(_Seed);
            Key = SteamCrypto.CalculateIV(Client.SessionID);
            Array.Resize <Byte>(ref IV, 8);

            // Create a new buffer and encrypt the data.
            _Data = new Byte[EncryptedData.Length];
            _Data = SteamCrypto.Decrypt(EncryptedData, Key, IV);
        }
コード例 #6
0
        public void Deserialize(redBuffer Buffer, SteamClient Client)
        {
            Byte[] IV = new Byte[24];
            Byte[] Key = new Byte[24];
            Byte[] EncryptedData = new Byte[1];

            // Read the packet.
            Buffer.ReadUInt64(ref _TransactionID);
            Buffer.ReadUInt64(ref _XUID);
            Buffer.ReadUInt64(ref _Username);
            Buffer.ReadUInt32(ref _Type);
            Buffer.ReadUInt32(ref _Seed);
            Buffer.ReadUInt32(ref _IP);
            Buffer.ReadBlob(ref EncryptedData);

            // Generate the IV and key.
            IV = SteamCrypto.CalculateIV(_Seed);
            Key = SteamCrypto.CalculateIV(Client.SessionID);
            Array.Resize<Byte>(ref IV, 8);

            // Create a new buffer and encrypt the data.
            _Data = new Byte[EncryptedData.Length];
            _Data = SteamCrypto.Decrypt(EncryptedData, Key, IV);
        }