public static void SetCDNClient(CDNClient cdnClient) { CDNClient = cdnClient; ReloadFileList(); string filesDir = Path.Combine(Application.Path, "files", ".support", "hashes"); Directory.CreateDirectory(filesDir); }
public DepotProcessor(SteamClient client, CallbackManager manager) { DepotLocks = new ConcurrentDictionary<uint, byte>(); CDNClient = new CDNClient(client); FileDownloader.SetCDNClient(CDNClient); CDNServers = new List<string> { "cdn.level3.cs.steampowered.com", "cdn.akamai.cs.steampowered.com", "cdn.highwinds.cs.steampowered.com" }; manager.Subscribe<SteamApps.CDNAuthTokenCallback>(OnCDNAuthTokenCallback); manager.Subscribe<SteamApps.DepotKeyCallback>(OnDepotKeyCallback); }
public DepotProcessor(SteamClient client, CallbackManager manager) { DepotLocks = new ConcurrentDictionary<uint, byte>(); CDNClient = new CDNClient(client); CDNServers = new List<string> { "content1.steampowered.com", // Limelight "content2.steampowered.com", // Level3 "content3.steampowered.com", // Highwinds //"content4.steampowered.com", // EdgeCast, seems to be missing content "content5.steampowered.com", // CloudFront //"content6.steampowered.com", // Comcast, non optimal "content7.steampowered.com", // Akamai "content8.steampowered.com" // Akamai }; manager.Register(new Callback<SteamApps.CDNAuthTokenCallback>(OnCDNAuthTokenCallback)); manager.Register(new Callback<SteamApps.DepotKeyCallback>(OnDepotKeyCallback)); }
public DepotProcessor(SteamClient client) { UpdateScript = Path.Combine(Application.Path, "files", "update.sh"); UpdateScriptLock = new SpinLock(); DepotLocks = new Dictionary<uint, byte>(); DepotThreadPool = new SmartThreadPool(); DepotThreadPool.Concurrency = Settings.Current.FullRun == FullRunState.WithForcedDepots ? 15 : 5; DepotThreadPool.Name = "Depot Thread Pool"; CDNClient = new CDNClient(client); FileDownloader.SetCDNClient(CDNClient); CDNServers = new List<string> { "cdn.level3.cs.steampowered.com", "cdn.akamai.cs.steampowered.com", "cdn.highwinds.cs.steampowered.com" }; }
private static void DownloadSteam3( List<DepotDownloadInfo> depots ) { foreach (var depot in depots) { int depotId = depot.id; ulong depot_manifest = depot.manifestId; byte[] depotKey = depot.depotKey; string installDir = depot.installDir; Console.WriteLine("Downloading depot {0} - {1}", depot.id, depot.contentName); Console.Write("Finding content servers..."); List<IPEndPoint> serverList = steam3.steamClient.GetServersOfType(EServerType.CS); List<CDNClient.ClientEndPoint> cdnServers = null; int counterDeferred = 0; for (int i = 0; ; i++) { IPEndPoint endpoint = serverList[i % serverList.Count]; cdnServers = CDNClient.FetchServerList(new CDNClient.ClientEndPoint(endpoint.Address.ToString(), endpoint.Port), Config.CellID); if (cdnServers == null) counterDeferred++; if (cdnServers != null && cdnServers.Count((ep) => { return ep.Type == "CS"; }) > 0) break; if (((i + 1) % serverList.Count) == 0) { Console.WriteLine("Unable to find any Steam3 content servers"); return; } } Console.WriteLine(" Done!"); Console.Write("Downloading depot manifest..."); List<CDNClient.ClientEndPoint> cdnEndpoints = cdnServers.Where((ep) => { return ep.Type == "CDN"; }).ToList(); List<CDNClient.ClientEndPoint> csEndpoints = cdnServers.Where((ep) => { return ep.Type == "CS"; }).ToList(); List<CDNClient> cdnClients = new List<CDNClient>(); byte[] appTicket = steam3.AppTickets[(uint)depotId]; foreach (var server in csEndpoints) { CDNClient client; if (appTicket == null) client = new CDNClient(server, (uint)depotId, steam3.steamUser.SteamID); else client = new CDNClient(server, appTicket); if (client.Connect()) { cdnClients.Add(client); if (cdnClients.Count >= NUM_STEAM3_CONNECTIONS) break; } } if (cdnClients.Count == 0) { Console.WriteLine("\nCould not initialize connection with CDN."); return; } DepotManifest depotManifest = cdnClients[0].DownloadDepotManifest( depotId, depot_manifest ); if ( depotManifest == null ) { // TODO: check for 401s for (int i = 1; i < cdnClients.Count && depotManifest == null; i++) { depotManifest = cdnClients[i].DownloadDepotManifest( depotId, depot_manifest ); } if (depotManifest == null) { Console.WriteLine("\nUnable to download manifest {0} for depot {1}", depot_manifest, depotId); return; } } if (!depotManifest.DecryptFilenames(depotKey)) { Console.WriteLine("\nUnable to decrypt manifest for depot {0}", depotId); return; } Console.WriteLine(" Done!"); ulong complete_download_size = 0; ulong size_downloaded = 0; depotManifest.Files.Sort((x, y) => { return x.FileName.CompareTo(y.FileName); }); if (Config.DownloadManifestOnly) { StringBuilder manifestBuilder = new StringBuilder(); string txtManifest = Path.Combine(depot.installDir, string.Format("manifest_{0}.txt", depot.id)); foreach (var file in depotManifest.Files) { if (file.Flags.HasFlag(EDepotFileFlag.Directory)) continue; manifestBuilder.Append(string.Format("{0}\n", file.FileName)); } File.WriteAllText(txtManifest, manifestBuilder.ToString()); continue; } depotManifest.Files.RemoveAll((x) => !TestIsFileIncluded(x.FileName)); foreach (var file in depotManifest.Files) { complete_download_size += file.TotalSize; } foreach (var file in depotManifest.Files) { string download_path = Path.Combine(installDir, file.FileName); if (file.Flags.HasFlag(EDepotFileFlag.Directory)) { if (!Directory.Exists(download_path)) Directory.CreateDirectory(download_path); continue; } string dir_path = Path.GetDirectoryName(download_path); if (!Directory.Exists(dir_path)) Directory.CreateDirectory(dir_path); FileStream fs; DepotManifest.ChunkData[] neededChunks; FileInfo fi = new FileInfo(download_path); if (!fi.Exists) { // create new file. need all chunks fs = File.Create(download_path); neededChunks = file.Chunks.ToArray(); } else { // open existing fs = File.Open(download_path, FileMode.Open); if ((ulong)fi.Length != file.TotalSize) { fs.SetLength((long)file.TotalSize); } // find which chunks we need, in order so that we aren't seeking every which way neededChunks = Util.ValidateSteam3FileChecksums(fs, file.Chunks.OrderBy(x => x.Offset).ToArray()); if (neededChunks.Count() == 0) { size_downloaded += file.TotalSize; Console.WriteLine("{0,6:#00.00}% {1}", ((float)size_downloaded / (float)complete_download_size) * 100.0f, download_path); fs.Close(); continue; } else { size_downloaded += (file.TotalSize - (ulong)neededChunks.Select(x => (int)x.UncompressedLength).Sum()); } } Console.Write("{0,6:#00.00}% {1}", ((float)size_downloaded / (float)complete_download_size) * 100.0f, download_path); foreach (var chunk in neededChunks) { string chunkID = EncodeHexString(chunk.ChunkID); byte[] encrypted_chunk = cdnClients[0].DownloadDepotChunk(depotId, chunkID); if (encrypted_chunk == null) { for (int i = 1; i < cdnClients.Count && encrypted_chunk == null; i++) { encrypted_chunk = cdnClients[i].DownloadDepotChunk(depotId, chunkID); } if (encrypted_chunk == null) { Console.WriteLine("Unable to download chunk id {0} for depot {1}", chunkID, depotId); fs.Close(); return; } } byte[] chunk_data = CDNClient.ProcessChunk(encrypted_chunk, depotKey); fs.Seek((long)chunk.Offset, SeekOrigin.Begin); fs.Write(chunk_data, 0, chunk_data.Length); size_downloaded += chunk.UncompressedLength; Console.CursorLeft = 0; Console.Write("{0,6:#00.00}%", ((float)size_downloaded / (float)complete_download_size) * 100.0f); } fs.Close(); Console.WriteLine(); } } }
private static void DownloadManifest(ManifestJob request) { CDNClient cdnClient = new CDNClient(Steam.Instance.Client, request.DepotID, request.Ticket, request.DepotKey); List<CDNClient.Server> cdnServers; try { cdnServers = cdnClient.FetchServerList(); if (cdnServers.Count == 0) { throw new InvalidOperationException("No servers returned"); // Great programming! } } catch { Log.WriteError("Depot Processor", "Failed to get server list for depot {0}", request.DepotID); lock (ManifestJobs) { ManifestJobs.Remove(request); } return; } DepotManifest depotManifest = null; foreach (var server in cdnServers) { try { cdnClient.Connect(server); depotManifest = cdnClient.DownloadManifest(request.ManifestID); break; } catch { } } lock (ManifestJobs) { ManifestJobs.Remove(request); } if (depotManifest == null) { Log.WriteError("Depot Processor", "Failed to download depot manifest for depot {0} (parent {1}) (jobs still in queue: {2})", request.DepotID, request.ParentAppID, ManifestJobs.Count); if (SteamProxy.Instance.ImportantApps.Contains(request.ParentAppID)) { IRC.SendMain("Important manifest update: {0}{1}{2} {3}(parent {4}){5} -{6} manifest download failed from {7} servers", Colors.OLIVE, request.DepotName, Colors.NORMAL, Colors.DARK_GRAY, request.ParentAppID, Colors.NORMAL, Colors.RED, cdnServers.Count); } return; } if (SteamProxy.Instance.ImportantApps.Contains(request.ParentAppID)) { IRC.SendMain("Important manifest update: {0}{1}{2} {3}(parent {4}){5} -{6} {7}", Colors.OLIVE, request.DepotName, Colors.NORMAL, Colors.DARK_GRAY, request.ParentAppID, Colors.NORMAL, Colors.DARK_BLUE, SteamDB.GetDepotURL(request.DepotID, "history")); } var sortedFiles = depotManifest.Files.OrderBy(f => f.FileName, StringComparer.OrdinalIgnoreCase); bool shouldHistorize = false; List<DepotFile> filesNew = new List<DepotFile>(); List<DepotFile> filesOld = new List<DepotFile>(); foreach (var file in sortedFiles) { System.Text.Encoding.UTF8.GetString(file.FileHash); filesNew.Add(new DepotFile { Name = file.FileName.Replace('\\', '/'), Size = file.TotalSize, Chunks = file.Chunks.Count, Flags = (int)file.Flags }); } using (MySqlDataReader Reader = DbWorker.ExecuteReader("SELECT `Files` FROM `Depots` WHERE `DepotID` = @DepotID LIMIT 1", new MySqlParameter("DepotID", request.DepotID))) { if (Reader.Read()) { string files = Reader.GetString("Files"); if (!string.IsNullOrEmpty(files)) { shouldHistorize = true; filesOld = JsonConvert.DeserializeObject<List<DepotFile>>(files); } } } DbWorker.ExecuteNonQuery("UPDATE `Depots` SET `Files` = @Files WHERE `DepotID` = @DepotID", new MySqlParameter("@DepotID", request.DepotID), new MySqlParameter("@Files", JsonConvert.SerializeObject(filesNew, new JsonSerializerSettings { DefaultValueHandling = DefaultValueHandling.Ignore })) ); if (shouldHistorize) { List<string> filesAdded = new List<string>(); foreach (var file in filesNew) { var oldFile = filesOld.Find(x => x.Name == file.Name); if (oldFile == null) { // We want to historize modifications first, and only then deletions and additions filesAdded.Add(file.Name); } else { if (oldFile.Size != file.Size) { MakeHistory(request, file.Name, "modified", oldFile.Size, file.Size); } filesOld.Remove(oldFile); } } foreach (var file in filesOld) { MakeHistory(request, file.Name, "removed"); } foreach (string file in filesAdded) { MakeHistory(request, file, "added"); } } lock (ManifestJobs) { Log.WriteDebug("Depot Processor", "DepotID: Processed {0} (jobs still in queue: {1})", request.DepotID, ManifestJobs.Count); } // Our job is done here, now download important files if any if (Settings.Current.ImportantFiles.ContainsKey(request.DepotID)) { // TODO: Horribly inefficient var importantFiles = sortedFiles.Where(x => Settings.Current.ImportantFiles[request.DepotID].Contains(x.FileName.Replace('\\', '/'))); ThreadPool.QueueWorkItem(DownloadFiles, importantFiles, request.DepotID, cdnClient); } }
private static void DownloadFiles(IEnumerable<DepotManifest.FileData> importantFiles, uint DepotID, CDNClient cdnClient) { foreach (var file in importantFiles) { Log.WriteDebug("Important Files", "Downloading {0} ({1} bytes, {2} chunks)", file.FileName, file.TotalSize, file.Chunks.Count); string downloadPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, FILES_DIRECTORY, string.Format("{0}_{1}", DepotID, file.FileName.Replace('\\', '/').Replace('/', '_'))); using (FileStream fs = File.Open(downloadPath, FileMode.OpenOrCreate)) { fs.SetLength((long)file.TotalSize); foreach (var chunk in file.Chunks) { try { var chunkData = cdnClient.DownloadDepotChunk(chunk); fs.Seek((long)chunk.Offset, SeekOrigin.Begin); fs.Write(chunkData.Data, 0, chunkData.Data.Length); Log.WriteDebug("Important Files", "Downloaded {0}", file.FileName); break; } catch (Exception e) { Log.WriteDebug("Important Files", "Fail {0}", e.Message); } } } } }
private static void DownloadSteam3( int depotId, ulong depot_manifest, byte[] depotKey, string installDir ) { Console.Write("Finding content servers..."); List<IPEndPoint> serverList = steam3.steamClient.GetServersOfType(EServerType.CS); List<CDNClient.ClientEndPoint> cdnServers = null; int tries = 0, counterDeferred = 0; for(int i = 0; ; i++ ) { IPEndPoint endpoint = serverList[i % serverList.Count]; cdnServers = CDNClient.FetchServerList(new CDNClient.ClientEndPoint(endpoint.Address.ToString(), endpoint.Port), Config.CellID); if (cdnServers == null) counterDeferred++; if (cdnServers != null && cdnServers.Count((ep) => { return ep.Type == "CS"; }) > 0) break; if (((i+1) % serverList.Count) == 0) { if (++tries > MAX_CONNECT_RETRIES) { Console.WriteLine("\nGiving up finding Steam3 content server."); return; } Console.Write("\nSearching for content servers... (deferred: {0})", counterDeferred); counterDeferred = 0; Thread.Sleep(1000); } } if (cdnServers == null || cdnServers.Count == 0) { Console.WriteLine("Unable to find any Steam3 content servers"); return; } Console.WriteLine(" Done!"); Console.Write("Downloading depot manifest..."); List<CDNClient.ClientEndPoint> cdnEndpoints = cdnServers.Where((ep) => { return ep.Type == "CDN"; }).ToList(); List<CDNClient.ClientEndPoint> csEndpoints = cdnServers.Where((ep) => { return ep.Type == "CS"; }).ToList(); CDNClient cdnClient = null; foreach (var server in csEndpoints) { CDNClient client = new CDNClient(server, steam3.AppTickets[(uint)depotId]); if (client.Connect()) { cdnClient = client; break; } } if (cdnClient == null) { Console.WriteLine("\nCould not initialize connection with CDN."); return; } DepotManifest depotManifest = cdnClient.DownloadDepotManifest( depotId, depot_manifest ); if ( depotManifest == null ) { Console.WriteLine( "\nUnable to download manifest {0} for depot {1}", depot_manifest, depotId ); return; } if (!depotManifest.DecryptFilenames(depotKey)) { Console.WriteLine("\nUnable to decrypt manifest for depot {0}", depotId); return; } Console.WriteLine(" Done!"); ulong complete_download_size = 0; ulong size_downloaded = 0; depotManifest.Files.RemoveAll((x) => !TestIsFileIncluded(x.FileName)); depotManifest.Files.Sort((x, y) => { return x.FileName.CompareTo(y.FileName); }); foreach (var file in depotManifest.Files) { complete_download_size += file.TotalSize; } foreach (var file in depotManifest.Files) { string download_path = Path.Combine(installDir, file.FileName); if (file.TotalSize == 0) // directory { if (!Directory.Exists(download_path)) Directory.CreateDirectory(download_path); continue; } string dir_path = Path.GetDirectoryName(download_path); if (!Directory.Exists(dir_path)) Directory.CreateDirectory(dir_path); // TODO: non-checksum validation FileInfo fi = new FileInfo(download_path); if (fi.Exists && (ulong)fi.Length == file.TotalSize) { size_downloaded += file.TotalSize; Console.WriteLine("{0,6:#00.00}% {1}", ((float)size_downloaded / (float)complete_download_size) * 100.0f, download_path); continue; } Console.Write("{0,6:#00.00}% {1}", ((float)size_downloaded / (float)complete_download_size) * 100.0f, download_path); FileStream fs = File.Create(download_path); fs.SetLength((long)file.TotalSize); foreach (var chunk in file.Chunks) { string chunkID = EncodeHexString(chunk.ChunkID); byte[] encrypted_chunk = cdnClient.DownloadDepotChunk(depotId, chunkID); byte[] chunk_data = CDNClient.ProcessChunk(encrypted_chunk, depotKey); fs.Seek((long)chunk.Offset, SeekOrigin.Begin); fs.Write(chunk_data, 0, chunk_data.Length); size_downloaded += chunk.UncompressedLength; Console.CursorLeft = 0; Console.Write("{0,6:#00.00}%", ((float)size_downloaded / (float)complete_download_size) * 100.0f); } Console.WriteLine(); } }
public static void SetCDNClient(CDNClient cdnClient) { CDNClient = cdnClient; try { string filesDir = Path.Combine(Application.Path, FILES_DIRECTORY, ".support", "chunks"); Directory.CreateDirectory(filesDir); } catch (Exception ex) { Log.WriteError("FileDownloader", "Unable to create files directory: {0}", ex.Message); } ReloadFileList(); }
public CdnClient(SteamKit2.CDNClient cdnClient, CdnServerWrapper serverWrapper) { InternalCdnClient = cdnClient; ServerWrapper = serverWrapper; }
private static void DownloadManifest(ManifestJob request) { var cdnClient = new CDNClient(Steam.Instance.Client, request.DepotID, request.Ticket, request.DepotKey); List<CDNClient.Server> cdnServers = null; for (var i = 0; i <= 5; i++) { try { cdnServers = cdnClient.FetchServerList(); if (cdnServers.Count > 0) { break; } } catch { } } if (cdnServers == null || cdnServers.Count == 0) { Log.WriteError("Depot Processor", "Failed to get server list for depot {0}", request.DepotID); if (SteamProxy.Instance.ImportantApps.Contains(request.ParentAppID)) { IRC.SendMain("Important manifest update: {0}{1}{2} {3}(parent {4}){5} -{6} failed to fetch server list", Colors.OLIVE, request.DepotName, Colors.NORMAL, Colors.DARK_GRAY, request.ParentAppID, Colors.NORMAL, Colors.RED); } lock (ManifestJobs) { ManifestJobs.Remove(request); } return; } DepotManifest depotManifest = null; foreach (var server in cdnServers) { try { cdnClient.Connect(server); depotManifest = cdnClient.DownloadManifest(request.ManifestID); break; } catch { } } lock (ManifestJobs) { ManifestJobs.Remove(request); } if (depotManifest == null) { Log.WriteError("Depot Processor", "Failed to download depot manifest for depot {0} (parent {1}) (jobs still in queue: {2})", request.DepotID, request.ParentAppID, ManifestJobs.Count); if (SteamProxy.Instance.ImportantApps.Contains(request.ParentAppID)) { IRC.SendMain("Important manifest update: {0}{1}{2} {3}(parent {4}){5} -{6} failed to download depot manifest from {7} servers", Colors.OLIVE, request.DepotName, Colors.NORMAL, Colors.DARK_GRAY, request.ParentAppID, Colors.NORMAL, Colors.RED, cdnServers.Count); } return; } if (SteamProxy.Instance.ImportantApps.Contains(request.ParentAppID)) { IRC.SendMain("Important manifest update: {0}{1}{2} {3}(parent {4}){5} -{6} {7}", Colors.OLIVE, request.DepotName, Colors.NORMAL, Colors.DARK_GRAY, request.ParentAppID, Colors.NORMAL, Colors.DARK_BLUE, SteamDB.GetDepotURL(request.DepotID, "history")); } var sortedFiles = depotManifest.Files.OrderBy(f => f.FileName, StringComparer.OrdinalIgnoreCase); bool shouldHistorize = false; var filesNew = new List<DepotFile>(); var filesOld = new List<DepotFile>(); foreach (var file in sortedFiles) { System.Text.Encoding.UTF8.GetString(file.FileHash); var depotFile = new DepotFile { Name = file.FileName.Replace('\\', '/'), Size = file.TotalSize, Chunks = file.Chunks.Count, Flags = (int)file.Flags }; // TODO: Ideally we would check if filehash is not empty if (!file.Flags.HasFlag(EDepotFileFlag.Directory)) { depotFile.Hash = string.Concat(Array.ConvertAll(file.FileHash, x => x.ToString("X2"))); } filesNew.Add(depotFile); } using (MySqlDataReader Reader = DbWorker.ExecuteReader("SELECT `Files` FROM `Depots` WHERE `DepotID` = @DepotID LIMIT 1", new MySqlParameter("DepotID", request.DepotID))) { if (Reader.Read()) { string files = Reader.GetString("Files"); if (!string.IsNullOrEmpty(files)) { shouldHistorize = true; filesOld = JsonConvert.DeserializeObject<List<DepotFile>>(files); } } } DbWorker.ExecuteNonQuery("UPDATE `Depots` SET `Files` = @Files WHERE `DepotID` = @DepotID", new MySqlParameter("@DepotID", request.DepotID), new MySqlParameter("@Files", JsonConvert.SerializeObject(filesNew, new JsonSerializerSettings { DefaultValueHandling = DefaultValueHandling.Ignore })) ); if (shouldHistorize) { var filesAdded = new List<string>(); foreach (var file in filesNew) { var oldFile = filesOld.Find(x => x.Name == file.Name); if (oldFile == null) { // We want to historize modifications first, and only then deletions and additions filesAdded.Add(file.Name); } else { if (oldFile.Size != file.Size) { MakeHistory(request, file.Name, "modified", oldFile.Size, file.Size); } else if (file.Hash != null && oldFile.Hash != null && !file.Hash.Equals(oldFile.Hash)) { MakeHistory(request, file.Name, "modified", oldFile.Size, file.Size); } filesOld.Remove(oldFile); } } foreach (var file in filesOld) { MakeHistory(request, file.Name, "removed"); } foreach (string file in filesAdded) { MakeHistory(request, file, "added"); } } lock (ManifestJobs) { Log.WriteDebug("Depot Processor", "DepotID: Processed {0} (jobs still in queue: {1})", request.DepotID, ManifestJobs.Count); } }
private static List<CDNClient> CollectCDNClientsForDepot(DepotDownloadInfo depot) { var cdnClients = new List<CDNClient>(); CDNClient initialClient = new CDNClient(steam3.steamClient, steam3.AppTickets[depot.id]); var cdnServers = initialClient.FetchServerList(cellId: (uint)Config.CellID); // Grab up to the first eight server in the allegedly best-to-worst order from Steam var limit = cdnServers.Take(Config.MaxServers); int tries = 0; foreach (var s in limit) { CDNClient c; if (tries == 0) { c = initialClient; } else { c = new CDNClient(steam3.steamClient, steam3.AppTickets[depot.id]); } try { c.Connect(s); cdnClients.Add(c); } catch { Console.WriteLine("\nFailed to connect to content server {0}. Remaining content servers for depot: {1}.", s, Config.MaxServers - tries - 1); } tries++; } if (cdnClients.Count == 0) { Console.WriteLine("\nUnable to find any content servers for depot {0} - {1}", depot.id, depot.contentName); } return cdnClients; }
private static BlockingCollection<CDNClient> CollectCDNClientsForDepot(DepotDownloadInfo depot) { Console.WriteLine("Finding content servers..."); var cdnClients = new BlockingCollection<CDNClient>(); CDNClient initialClient = new CDNClient( steam3.steamClient, steam3.AppTickets[depot.id] ); List<CDNClient.Server> cdnServers = null; while(true) { try { cdnServers = initialClient.FetchServerList( cellId: (uint)Config.CellID ); if (cdnServers != null) break; } catch (WebException) { Console.WriteLine("\nFailed to retrieve content server list."); Thread.Sleep(500); } } if (cdnServers == null) { Console.WriteLine("\nUnable to query any content servers for depot {0} - {1}", depot.id, depot.contentName); return cdnClients; } var weightedCdnServers = cdnServers.Select(x => { int penalty = 0; ConfigStore.TheConfig.ContentServerPenalty.TryGetValue(x.Host, out penalty); return Tuple.Create(x, penalty); }).OrderBy(x => x.Item2).ThenBy(x => x.Item1.WeightedLoad); // Grab up to the first eight server in the allegedly best-to-worst order from Steam Parallel.ForEach(weightedCdnServers, new ParallelOptions { MaxDegreeOfParallelism = 2 }, (serverTuple, parallelLoop) => { var server = serverTuple.Item1; CDNClient c = new CDNClient( steam3.steamClient, steam3.AppTickets[ depot.id ] ); try { for (int i = 0; i < server.NumEntries; i++) { c.Connect(server); string cdnAuthToken = null; if (server.Type == "CDN") { steam3.RequestCDNAuthToken(depot.id, server.Host); cdnAuthToken = steam3.CDNAuthTokens[Tuple.Create(depot.id, server.Host)].Token; } c.AuthenticateDepot(depot.id, depot.depotKey, cdnAuthToken); cdnClients.Add(c); } if (cdnClients.Count >= Config.MaxServers) parallelLoop.Stop(); } catch (Exception ex) { int penalty = 0; ConfigStore.TheConfig.ContentServerPenalty.TryGetValue(server.Host, out penalty); ConfigStore.TheConfig.ContentServerPenalty[server.Host] = penalty + 1; Console.WriteLine("\nFailed to connect to content server {0}: {1}", server, ex.Message); } }); if (cdnClients.Count == 0) { Console.WriteLine("\nUnable to find any content servers for depot {0} - {1}", depot.id, depot.contentName); } Config.MaxDownloads = Math.Min(Config.MaxDownloads, cdnClients.Count); return cdnClients; }
public static void SetCDNClient(CDNClient cdnClient) { CDNClient = cdnClient; ReloadFileList(); }