internal LoggedOnCallback( MsgClientLogOnResponse resp ) { this.Result = resp.Result; this.OutOfGameSecsPerHeartbeat = resp.OutOfGameHeartbeatRateSec; this.InGameSecsPerHeartbeat = resp.InGameHeartbeatRateSec; this.PublicIP = NetHelpers.GetIPAddress( resp.IpPublic ); this.ServerTime = Utils.DateTimeFromUnixTime( resp.ServerRealTime ); this.ClientSteamID = resp.ClientSuppliedSteamId; }
internal LoggedOnCallback( SteamClient client, MsgClientLogOnResponse resp ) : base( client )