DoLogin() public static method

Executes the login by using the Steam Website.
public static DoLogin ( string username, string password ) : CookieCollection
username string
password string
return System.Net.CookieCollection
コード例 #1
0
ファイル: Main.cs プロジェクト: ampped101/SteamBot
		public static void Main (string[] args)
		{
			#region SteamRE Init
			AllArgs = args;
			
			//Hacking around https
			ServicePointManager.CertificatePolicy = new MainClass ();
			
			Console.ForegroundColor = ConsoleColor.Magenta;
			Console.WriteLine ("\n\tSteamBot Beta\n\tCreated by Jessecar96.\n\n");
			Console.ForegroundColor = ConsoleColor.White;
			
			
			steamClient = new SteamClient ();
			steamTrade = steamClient.GetHandler<SteamTrading>();
			SteamUser steamUser = steamClient.GetHandler<SteamUser> ();
			steamFriends = steamClient.GetHandler<SteamFriends>();
			
			steamClient.Connect ();
			#endregion
			
			
			while (true) {
				
				
				CallbackMsg msg = steamClient.WaitForCallback (true);
				
				//Console Debug
				printConsole (msg.ToString(),ConsoleColor.Blue,true);
				
				
				#region Logged Off Handler
				msg.Handle<SteamUser.LoggedOffCallback> (callback =>
				{
					printConsole("Logged Off: "+callback.Result,ConsoleColor.Red);
				});
				#endregion
				
				
				#region Steam Disconnect Handler
				msg.Handle<SteamClient.DisconnectedCallback> (callback =>
				{
					printConsole("Disconnected.",ConsoleColor.Red);
				});
				#endregion
				
				
				#region Steam Connect Handler
				
				/**
				 * --Steam Connection Callback
				 * 
				 * It's not needed to modify this section
				 */
				
				msg.Handle<SteamClient.ConnectedCallback> (callback =>
				{
					//Print Callback
					printConsole("Steam Connected Callback: "+callback.Result, ConsoleColor.Cyan);
					
					//Validate Result
					if(callback.Result==EResult.OK){
						
						//Get Steam Login Details
						printConsole("Username: "******"Password: "******"Getting Web Cookies...",ConsoleColor.Yellow);
						
						//Get Web Cookies
						SteamWeb web = new SteamWeb();
						WebCookies = web.DoLogin (user,pass);
						
						if(WebCookies!=null){
							printConsole ("SteamWeb Cookies retrived.",ConsoleColor.Green);
							//Do Login
							steamUser.LogOn (new SteamUser.LogOnDetails{
								Username = user,
								Password = pass
							});
						}else{
							printConsole ("Error while getting SteamWeb Cookies.",ConsoleColor.Red);
						}
						
					}else{
						
						//Failure
						printConsole ("Failed to Connect to steam.",ConsoleColor.Red);	
					}
					
				});
				#endregion
				
				
				#region Steam Login Handler
				//Logged in (or not)
				msg.Handle<SteamUser.LoggedOnCallback>( callback =>
        		{
					printConsole("Logged on callback: "+callback.Result, ConsoleColor.Cyan);
					
					if(callback.Result != EResult.OK){
						printConsole("Login Failed!",ConsoleColor.Red);
					}else{
						printConsole("Successfulyl Logged In!\nWelcome "+steamUser.SteamID,ConsoleColor.Green);
						
						//Set community status
						steamFriends.SetPersonaName(BotPersonaName);
						steamFriends.SetPersonaState(BotPersonaState);
					}
					
        		});
				#endregion
				
				
				#region Steam Trade Start
				/**
				 * 
				 * Steam Trading Handler
				 *  
				 */
				msg.Handle<SteamTrading.TradeStartSessionCallback>(call =>
				{
					
					//Trading
					trade = null;
					trade = new TradeSystem();
					trade.initTrade(steamUser.SteamID,call.Other,WebCookies);
					
				});
				#endregion
				
				#region Trade Requested Handler
				//Don't modify this
				msg.Handle<SteamTrading.TradeProposedCallback>( thing =>
				{
					//Trade Callback
					printConsole ("Trade Proposed Callback. Other: "+thing.Other+"\n");
					
					//Accept It
					steamTrade.RequestTrade(thing.Other);
					
				});
				#endregion

				msg.Handle<SteamFriends.PersonaStateCallback>(callback =>
                {
                    if (callback.FriendID == steamUser.SteamID)
                        return;

                    EFriendRelationship relationship = steamFriends.GetFriendRelationship(callback.FriendID);
                    if (!(relationship == EFriendRelationship.RequestRecipient))
                        return;


					if(steamFriends.GetFriendRelationship(callback.FriendID)==EFriendRelationship.PendingInvitee){
						printConsole("[Friend] Friend Request Pending: " + callback.FriendID + "(" + steamFriends.GetFriendPersonaName(callback.FriendID) + ") - Accepted", ConsoleColor.Yellow);
						steamFriends.AddFriend(callback.FriendID);
					}
                });
				
				
				#region Steam Chat Handler
				/**
				 * 
				 * Steam Chat Handler
				 * 
				 */
				msg.Handle<SteamFriends.FriendMsgCallback>(callback =>
                {
					//Type (emote or chat)
                    EChatEntryType type = callback.EntryType;
					
					if(type == EChatEntryType.ChatMsg){
						//Message is a chat message
						
						//Reply with the same message
						steamFriends.SendChatMessage(callback.Sender,EChatEntryType.ChatMsg,callback.Message);
						
						//Chat API coming soon
						
					}else if(type == EChatEntryType.Emote){
						//Message is emote
						
						//Do nothing yet
					}

                });
				#endregion
				
		
			} //end while loop
			
			
		} //end Main method
コード例 #2
0
ファイル: Main.cs プロジェクト: Starbucksbot/SteamBot
        public static void Main(string[] args)
        {
            #region SteamRE Init
            AllArgs = args;

            //Hacking around https
            ServicePointManager.CertificatePolicy = new MainClass();

            Console.ForegroundColor = ConsoleColor.Magenta;
            Console.WriteLine("\n\tSteamBot Beta\n\tCreated by Jessecar96.\n\n");
            Console.ForegroundColor = ConsoleColor.White;


            steamClient = new SteamClient();
            steamTrade  = steamClient.GetHandler <SteamTrading>();
            SteamUser steamUser = steamClient.GetHandler <SteamUser> ();
            steamFriends = steamClient.GetHandler <SteamFriends>();

            steamClient.Connect();
            #endregion


            while (true)
            {
                CallbackMsg msg = steamClient.WaitForCallback(true);

                //Console Debug
                printConsole(msg.ToString(), ConsoleColor.Blue, true);


                #region Logged Off Handler
                msg.Handle <SteamUser.LoggedOffCallback> (callback =>
                {
                    printConsole("Logged Off: " + callback.Result, ConsoleColor.Red);
                });
                #endregion


                #region Steam Disconnect Handler
                msg.Handle <SteamClient.DisconnectedCallback> (callback =>
                {
                    printConsole("Disconnected.", ConsoleColor.Red);
                });
                #endregion


                #region Steam Connect Handler

                /**
                 * --Steam Connection Callback
                 *
                 * It's not needed to modify this section
                 */

                msg.Handle <SteamClient.ConnectedCallback> (callback =>
                {
                    //Print Callback
                    printConsole("Steam Connected Callback: " + callback.Result, ConsoleColor.Cyan);

                    //Validate Result
                    if (callback.Result == EResult.OK)
                    {
                        //Get Steam Login Details
                        printConsole("Username: "******"Password: "******"Getting Web Cookies...", ConsoleColor.Yellow);

                        //Get Web Cookies
                        SteamWeb web = new SteamWeb();
                        WebCookies   = web.DoLogin(user, pass);

                        if (WebCookies != null)
                        {
                            printConsole("SteamWeb Cookies retrived.", ConsoleColor.Green);
                            //Do Login
                            steamUser.LogOn(new SteamUser.LogOnDetails {
                                Username = user,
                                Password = pass
                            });
                        }
                        else
                        {
                            printConsole("Error while getting SteamWeb Cookies.", ConsoleColor.Red);
                        }
                    }
                    else
                    {
                        //Failure
                        printConsole("Failed to Connect to steam.", ConsoleColor.Red);
                    }
                });
                #endregion


                #region Steam Login Handler
                //Logged in (or not)
                msg.Handle <SteamUser.LoggedOnCallback>(callback =>
                {
                    printConsole("Logged on callback: " + callback.Result, ConsoleColor.Cyan);

                    if (callback.Result != EResult.OK)
                    {
                        printConsole("Login Failed!", ConsoleColor.Red);
                    }
                    else
                    {
                        printConsole("Successfulyl Logged In!\nWelcome " + steamUser.SteamID, ConsoleColor.Green);

                        //Set community status
                        steamFriends.SetPersonaName(BotPersonaName);
                        steamFriends.SetPersonaState(BotPersonaState);
                    }
                });
                #endregion


                #region Steam Trade Start

                /**
                 *
                 * Steam Trading Handler
                 *
                 */
                msg.Handle <SteamTrading.TradeStartSessionCallback>(call =>
                {
                    //Trading
                    trade = null;
                    trade = new TradeSystem();
                    trade.initTrade(steamUser.SteamID, call.Other, WebCookies);
                });
                #endregion

                #region Trade Requested Handler
                //Don't modify this
                msg.Handle <SteamTrading.TradeProposedCallback>(thing =>
                {
                    //Trade Callback
                    printConsole("Trade Proposed Callback. Other: " + thing.Other + "\n");

                    //Accept It
                    steamTrade.RequestTrade(thing.Other);
                });
                #endregion

                msg.Handle <SteamFriends.PersonaStateCallback>(callback =>
                {
                    if (callback.FriendID == steamUser.SteamID)
                    {
                        return;
                    }

                    EFriendRelationship relationship = steamFriends.GetFriendRelationship(callback.FriendID);
                    if (!(relationship == EFriendRelationship.RequestRecipient))
                    {
                        return;
                    }


                    if (steamFriends.GetFriendRelationship(callback.FriendID) == EFriendRelationship.PendingInvitee)
                    {
                        printConsole("[Friend] Friend Request Pending: " + callback.FriendID + "(" + steamFriends.GetFriendPersonaName(callback.FriendID) + ") - Accepted", ConsoleColor.Yellow);
                        steamFriends.AddFriend(callback.FriendID);
                    }
                });


                #region Steam Chat Handler

                /**
                 *
                 * Steam Chat Handler
                 *
                 */
                msg.Handle <SteamFriends.FriendMsgCallback>(callback =>
                {
                    //Type (emote or chat)
                    EChatEntryType type = callback.EntryType;

                    if (type == EChatEntryType.ChatMsg)
                    {
                        //Message is a chat message

                        //Reply with the same message
                        steamFriends.SendChatMessage(callback.Sender, EChatEntryType.ChatMsg, callback.Message);

                        //Chat API coming soon
                    }
                    else if (type == EChatEntryType.Emote)
                    {
                        //Message is emote

                        //Do nothing yet
                    }
                });
                #endregion
            }     //end while loop
        }         //end Main method