public Bot(Configuration.BotInfo config, Log log, string apiKey, UserHandlerCreator handlerCreator, Login _login, bool debug = false) { this.main = _login; logOnDetails = new SteamUser.LogOnDetails { Username = _login.Username, Password = _login.Password }; ChatResponse = ""; TradePollingInterval = 500; Admins = new ulong[1]; Admins[0] = 0; this.apiKey = apiKey; try { LogLevel = (Log.LogLevel)Enum.Parse(typeof(Log.LogLevel), "Debug", true); } catch (ArgumentException) { Console.WriteLine("Invalid LogLevel provided in configuration. Defaulting to 'INFO'"); LogLevel = Log.LogLevel.Info; } this.log = log; CreateHandler = handlerCreator; BotControlClass = "SteamBot.SimpleUserHandler"; // Hacking around https ServicePointManager.ServerCertificateValidationCallback += SteamWeb.ValidateRemoteCertificate; log.Debug ("Initializing Steam account..."); main.Invoke((Action)(() => { main.label_status.Text = "Initializing Steam account..."; })); SteamClient = new SteamClient(); SteamClient.AddHandler(new ClientPlayerNicknameListHandler()); SteamTrade = SteamClient.GetHandler<SteamTrading>(); SteamUser = SteamClient.GetHandler<SteamUser>(); SteamFriends = SteamClient.GetHandler<SteamFriends>(); SteamGameCoordinator = SteamClient.GetHandler<SteamGameCoordinator>(); SteamNicknames = SteamClient.GetHandler<ClientPlayerNicknameListHandler>(); log.Info ("Connecting..."); main.Invoke((Action)(() => { main.label_status.Text = "Connecting to Steam..."; })); SteamClient.Connect(); Thread CallbackThread = new Thread(() => // Callback Handling { while (true) { CallbackMsg msg = SteamClient.WaitForCallback(true); new Thread(() => HandleSteamMessage(msg)).Start(); } }); CallbackThread.Start(); CallbackThread.Join(); log.Success("Done loading account!"); main.Invoke((Action)(() => { main.label_status.Text = "Done loading account!"; })); }
public Bot(Configuration.BotInfo config, Log log, string apiKey, UserHandlerCreator handlerCreator, Login _login, bool debug = false) { this.main = _login; logOnDetails = new SteamUser.LogOnDetails { Username = _login.Username, Password = _login.Password }; ChatResponse = ""; TradePollingInterval = 500; Admins = new ulong[1]; Admins[0] = 0; this.apiKey = apiKey; try { LogLevel = (Log.LogLevel)Enum.Parse(typeof(Log.LogLevel), "Debug", true); } catch (ArgumentException) { Console.WriteLine("Invalid LogLevel provided in configuration. Defaulting to 'INFO'"); LogLevel = Log.LogLevel.Info; } this.log = log; CreateHandler = handlerCreator; BotControlClass = "SteamBot.SimpleUserHandler"; // Hacking around https ServicePointManager.ServerCertificateValidationCallback += SteamWeb.ValidateRemoteCertificate; log.Debug("Initializing Steam account..."); main.Invoke((Action)(() => { main.label_status.Text = "Initializing Steam account..."; })); SteamClient = new SteamClient(); SteamClient.AddHandler(new ClientPlayerNicknameListHandler()); SteamTrade = SteamClient.GetHandler <SteamTrading>(); SteamUser = SteamClient.GetHandler <SteamUser>(); SteamFriends = SteamClient.GetHandler <SteamFriends>(); SteamGameCoordinator = SteamClient.GetHandler <SteamGameCoordinator>(); SteamNicknames = SteamClient.GetHandler <ClientPlayerNicknameListHandler>(); log.Info("Connecting..."); main.Invoke((Action)(() => { main.label_status.Text = "Connecting to Steam..."; })); SteamClient.Connect(); Thread CallbackThread = new Thread(() => // Callback Handling { while (true) { CallbackMsg msg = SteamClient.WaitForCallback(true); new Thread(() => HandleSteamMessage(msg)).Start(); } }); CallbackThread.Start(); CallbackThread.Join(); log.Success("Done loading account!"); main.Invoke((Action)(() => { main.label_status.Text = "Done loading account!"; })); }