protected override void OnEnable() { base.OnEnable(); _multipliers = Resources.Load <CharacterDamageMultipliers>("RuntimeSets/CharacterDamageMultipliers"); }
protected override void Awake() { base.Awake(); // the CharacterDamageMultipliers scriptable object must be in a Resources folder inside your project, like so : Resources/RuntimeSets/CharacterDamageMultipliers _multipliers = Resources.Load <CharacterDamageMultipliers>("RuntimeSets/CharacterDamageMultipliers"); }