public StnSciScenario() { Instance = this; if (settings == null) { settings = new StnSciSettings(); foreach (ConfigNode node in GameDatabase.Instance.GetConfigNodes("STN_SCI_SETTINGS")) { if (!ConfigNode.LoadObjectFromConfig(settings, node)) { StnSciScenario.LogError("Station Science: failed to load settings"); } settings.Load(node); } } }
public void Save(ConfigNode node) { StnSciScenario.LogError("CNMap.Save called; not implemented"); }