private string GetObjectiveStatus() { var stringBuilder = new StringBuilder($"<color=blue>Objective of <b>{MatrixManager.MainStationMatrix.GameObject.scene.name}</b>:</color>\n", 200); var complete = activeObjective.CheckCompletion(); stringBuilder.Append($"{activeObjective.GetRoundEndReport()}\n"); stringBuilder.AppendLine(complete ? "<color=green><b>Completed</b></color>" : "<color=red><b>Failed</b></color>"); return(stringBuilder.ToString()); }
private string GetObjectiveStatus() { var stringBuilder = new StringBuilder( $"<color={ChatTemplates.Blue}><size={ChatTemplates.LargeText}>" + $"Objective of <b>{MatrixManager.MainStationMatrix.GameObject.scene.name}</b>:</size></color>\n", 200); if (activeObjective == null) { return("Error: Status not found :S"); } var complete = activeObjective.CheckCompletion(); stringBuilder.Append($"{activeObjective.GetRoundEndReport()}\n"); stringBuilder.AppendLine(complete ? "<color=green><b>Completed</b></color>" : "<color=red><b>Failed</b></color>"); return(stringBuilder.ToString()); }