public override void Update() { CharacterStateSetter.CheckIdleState(); CharacterStateSetter.CheckJumpCommand(); CharacterStateSetter.CheckPunchCommand(); CharacterStateSetter.CheckKickCommand(); CharacterStateSetter.CheckBlockCommand(); CharacterStateSetter.CheckEspecialAtackCommand(); PlayerController.Walk(); }
public override void Update() { if (PlayerController.CharacterInput.Enabled) { CharacterStateSetter.CheckWalkCommand(); CharacterStateSetter.CheckJumpCommand(); CharacterStateSetter.CheckPunchCommand(); CharacterStateSetter.CheckKickCommand(); CharacterStateSetter.CheckBlockCommand(); CharacterStateSetter.CheckEspecialAtackCommand(); } PlayerController.Idle(); }
public override void Update() { if (!PlayerController.CharacterInput.GetBlockCommand()) { CharacterStateSetter.CheckIdleState(); CharacterStateSetter.CheckWalkCommand(); CharacterStateSetter.CheckJumpCommand(); CharacterStateSetter.CheckPunchCommand(); CharacterStateSetter.CheckKickCommand(); CharacterStateSetter.CheckEspecialAtackCommand(); } PlayerController.Block(); }