protected override void Context() { stateMachine = new StateMachine(); stateMachine.AddState(); stateMachine.AddState(); stateMachine.CreatePathFrom.State(1).To.State(2); stateMachine.Start(); sut = new ContextStub(stateMachine, stateMachine.GetState(1)); }
protected override void Because() { childContext = new ContextStub(stateMachine, stateMachine.GetState(2)); sut.AddChild(childContext); }