public override void Fail(LittleState.StateArgs arg) => MenuFunctions.Fail(arg);
public override LittleState.ReturnObject Done() => MenuFunctions.DoneMenu();
public override LittleState.ReturnObject Idle(LittleState.LittleEvent eve) => MenuFunctions.IdleMenu(eve);
public override LittleState.ReturnObject Finish() => MenuFunctions.FinishMenu();
public override LittleState.ReturnObject Init() => MenuFunctions.InitMenu();