public static void InitialConditions() { Console.WriteLine("InitialConditions"); SetUp(); Console.WriteLine(turnstile.GetCurrentState() is Locked); Console.WriteLine(""); }
public virtual void Coin(Turnstile name) { throw new FSMError("Coin", name.GetCurrentState()); }
// default event functions public virtual void Pass(Turnstile name) { throw new FSMError("Pass", name.GetCurrentState()); }