public void SimpleTransitionTest() { var machine = new TestMachine(); registerMachineEvents(machine); machine.Send(Event.S1_to_S2); machine.Execute(); assertMachineEvents(true, false, true, false); Assert.AreEqual(State.S2, machine.CurrentStateID); }
public void TransitionDeclined() { var machine = new TestMachine <State, Event, EventArgs>(); machine.AddTransition(State.S1, Event.S1_to_S2, State.S2); machine[State.S1].ExitHandler += throwException; registerMachineEvents(machine); machine.Start(State.S1); machine.Send(Event.S2_to_S1); machine.Execute(); assertMachineEvents(true, true, false, false); Assert.AreEqual(State.S1, machine.CurrentStateID); }
public void GuardException() { var machine = new TestMachine <State, Event, EventArgs>(); machine.AddTransition(State.S1, Event.S1_to_S2, guardException, State.S2); registerMachineEvents(machine); machine.Start(State.S1); machine.Send(Event.S1_to_S2); machine.Execute(); assertMachineEvents(true, true, false, true); Assert.AreEqual(State.S1, machine.CurrentStateID); }
public void TransitionCompleted_ThrowsError() { var machine = new TestMachine <State, Event, EventArgs>(); machine.AddTransition(State.S1, Event.S1_to_S2, State.S2); registerMachineEvents(machine); machine.TransitionCompleted += (sender, e) => { throw new Exception(); }; machine.Start(State.S1); machine.Send(Event.S1_to_S2); machine.Execute(); assertMachineEvents(true, false, true, true); Assert.AreEqual(State.S2, machine.CurrentStateID); }
public void EntryExceptionOnInit() { var machine = new TestMachine <State, Event, EventArgs>(); machine.AddTransition(State.S1, Event.S1_to_S2, State.S2); machine[State.S1].EntryHandler += throwException; registerMachineEvents(machine); TransitionErrorEventArgs <State, Event, EventArgs> args = null; machine.ExceptionThrown += (sender, e) => args = e; machine.Start(State.S1); assertMachineEvents(false, false, false, true); Assert.AreEqual(State.S1, machine.CurrentStateID); Assert.AreEqual(false, args.MachineInitialized); }
public void EntryExceptionOnSend() { TransitionErrorEventArgs <State, Event, EventArgs> errorEventArgs; var machine = new TestMachine <State, Event, EventArgs>(); machine.AddTransition(State.S1, Event.S1_to_S2, State.S2); machine[State.S2].EntryHandler += throwException; errorEventArgs = null; machine.ExceptionThrown += (sender, args) => errorEventArgs = args; registerMachineEvents(machine); machine.Start(State.S1); machine.Send(Event.S1_to_S2); machine.Execute(); assertMachineEvents(true, false, true, true); Assert.AreEqual(State.S1, errorEventArgs.SourceStateID); Assert.AreEqual(State.S2, machine.CurrentStateID); Assert.AreEqual(Event.S1_to_S2, errorEventArgs.EventID); }
public void Superstate_should_handle_event_when_guard_of_substate_does_not_pass() { var machine = new TestMachine <State, Event, EventArgs>(); machine.AddTransition(State.S1, Event.E1, State.S2); machine.AddTransition(State.S1_1, Event.E1, State.S1_2); machine.AddTransition(State.S1_2, Event.E1, (sender, e) => false, State.S1_1); machine.SetupSubstates(State.S1, HistoryType.None, State.S1_1, State.S1_2); registerMachineEvents(machine); machine.Start(State.S1); Assert.AreEqual(State.S1_1, machine.CurrentStateID); machine.Send(Event.E1); machine.Execute(); Assert.AreEqual(State.S1_2, machine.CurrentStateID); machine.Send(Event.E1); machine.Execute(); Assert.AreEqual(State.S2, machine.CurrentStateID); assertMachineEvents(true, false, true, false); }
public void TransitionActions_ThrowsExceptionTwice() { var machine = new TestMachine <State, Event, EventArgs>(); var count = 0; EventHandler <TransitionEventArgs <State, Event, EventArgs> > actionHandler = (sender, e) => { count++; throwException(sender, e); }; machine.AddTransition(State.S1, Event.S1_to_S2, State.S2, actionHandler, actionHandler); registerMachineEvents(machine); machine.Start(State.S1); machine.Send(Event.S1_to_S2); machine.Execute(); assertMachineEvents(true, false, true, true); Assert.AreEqual(State.S2, machine.CurrentStateID); Assert.AreEqual(2, count); }
public void BeginDispatch() { var machine = new TestMachine <State, Event, int>(); machine.AddTransition(State.S1, Event.S1_to_S2, State.S2); IPassiveStateMachine <State, Event, int> m = machine; m.BeginDispatch += (sender, e) => { Assert.AreEqual(State.S1, m.CurrentStateID); Assert.AreEqual(Event.S1_to_S2, e.EventID); Assert.AreEqual(State.S1, e.SourceStateID); Assert.AreEqual(123, e.EventArgs); }; registerMachineEvents(m); machine.Start(State.S1); m.Send(Event.S1_to_S2, 123); m.Execute(); assertMachineEvents(true, false, true, false); Assert.AreEqual(State.S2, machine.CurrentStateID); }