public void Superstate_should_handle_event_when_guard_of_substate_does_not_pass() { using (var machine = new TestMachine <State, Event, EventArgs>()) { machine.SetupSubstates(State.S1, HistoryType.None, State.S1_1, State.S1_2); machine.AddTransition(State.S1_1, Event.E1, State.S1_2); machine.AddTransition(State.S1_2, Event.E1, (sender, args) => false, State.S1_2); machine.AddTransition(State.S1, Event.E1, State.S2); IActiveStateMachine <State, Event, EventArgs> m = machine; registerMachineEvents(m); machine.Start(State.S1); m.SendSynchronously(Event.E1); Assert.AreEqual(State.S1_2, m.CurrentStateID); machine.SendSynchronously(Event.E1); Assert.AreEqual(State.S2, m.CurrentStateID); m.WaitForPendingEvents(); assertMachineEvents(true, false, true, false); } }