public static void initilizeMachine(Stately obj)//İsim Çekim Ekleri { //IsimKoku -> Cogul List <string> sList = new List <string>(); sList.Add("lAr"); sList.Add(""); obj.filter(State.IsimKoku, State.Cogul, sList); //IsimKoku -> Iyelik3 sList = new List <string>(); sList.Add("lArI"); obj.filter(State.IsimKoku, State.Iyelik3, sList); //Cogul -> Iyelik sList = new List <string>(); sList.Add("m"); sList.Add("Hm"); sList.Add("n"); sList.Add("Hn"); sList.Add("mHz"); sList.Add("HmHz"); sList.Add("nHz"); sList.Add("HnHz"); sList.Add(""); obj.filter(State.Cogul, State.Iyelik, sList); //Cogul -> Iyelik3 sList = new List <string>(); sList.Add("H"); sList.Add("sH"); obj.filter(State.Cogul, State.Iyelik3, sList); //Iyelik -> Durum1 sList = new List <string>(); sList.Add("A"); sList.Add("yA"); sList.Add("DA"); sList.Add("DAn"); sList.Add("Hn"); sList.Add("nHn"); sList.Add("lA"); sList.Add("ylA"); sList.Add(""); obj.filter(State.Iyelik, State.Durum1, sList); //Iyelik -> Cikis sList = new List <string>(); sList.Add("H"); sList.Add("yH"); sList.Add("cA"); sList.Add("ncA"); obj.filter(State.Iyelik, State.Cikis, sList); //Iyelik3 -> Durum1 sList = new List <string>(); sList.Add("nA"); sList.Add("nDA"); sList.Add("nD"); sList.Add("An"); sList.Add("Hn"); sList.Add("nHn"); sList.Add("lA"); sList.Add("ylA"); sList.Add(""); obj.filter(State.Iyelik3, State.Durum1, sList); //Iyelik3 -> Cikis sList = new List <string>(); sList.Add("nH"); sList.Add("cA"); sList.Add("ncA"); obj.filter(State.Iyelik3, State.Cikis, sList); //Durum1 -> Ilgi sList = new List <string>(); sList.Add("ki"); obj.filter(State.Durum1, State.Ilgi, sList); //Durum1 -> Cikis sList = new List <string>(); sList.Add(""); obj.filter(State.Durum1, State.Cikis, sList); //Ilgi -> Durum1 sList = new List <string>(); sList.Add("nA"); sList.Add("nDA"); sList.Add("nDAn"); sList.Add("Hn"); sList.Add("nHn"); sList.Add("lA"); sList.Add("ylA"); sList.Add(""); obj.filter(State.Ilgi, State.Durum1, sList); //Ilgi -> Cogul sList = new List <string>(); sList.Add("lAr"); obj.filter(State.Ilgi, State.Cogul, sList); }
static void Main(string[] args) { Stately stateMachine = new Stately(State.IsimKoku); Stack <data> stack = new Stack <data>(); string suffix = "lerindeki"; int i = 0, j = 1; initilizeMachine(stateMachine); while (true) { string s = suffix.Substring(i, j - i); Console.WriteLine("s: " + s); Console.ReadLine(); if (stateMachine.CanFire(s)) { data d = new data(); d.x = i; d.y = j; d.state = stateMachine.getState(); stateMachine.Fire(s); stack.Push(d); Console.WriteLine("Ek: " + s); Console.ReadLine(); i = j; j++; if (j == suffix.Length + 1) { if (stack.Count != 0) { data daTa = new data(); daTa = stack.Pop(); i = daTa.x; j = daTa.y + 1; stateMachine.setState(daTa.state); } else { break; } } } else { j++; if (j == suffix.Length + 1) { if (stack.Count != 0) { data daTa = new data(); daTa = stack.Pop(); i = daTa.x; j = daTa.y + 1; stateMachine.setState(daTa.state); } else { break; } } } } }