コード例 #1
0
    private ChangeTracker CreateJake(Vector3 mousePoint, StateFlux.Model.Color color, GameObject parent = null)
    {
        var change = new StateFlux.Model.Change2d
        {
            Event     = ChangeEvent.Created,
            ObjectID  = "liquid_jake" + ShortGuid.Generate(),
            TypeID    = "liquid_jake",
            ParentID  = parent?.name,
            Transform = new Transform2d
            {
                Pos = mousePoint.Convert2d(),
                Vel = new Vec2d {
                    X = 0, Y = 0
                },
                Rot   = 0, //UnityEngine.Random.value * 720.0f - 360.0f,
                RotV  = UnityEngine.Random.value * 100.0f - 50.0f,
                Scale = UnityEngine.Random.value / 10f
            },
            Attributes = new StateFlux.Model.Attributes
            {
                Color = color
            }
        };
        GameObject jake = DemoGame.gameObjectTracker.StateCreateGameObject(change, StateFluxClient.Instance.isHosting);

        return(new ChangeTracker {
            gameObject = jake, create = change
        });
    }
コード例 #2
0
        static private void SetObjectColor(GameObject gameObject, StateFlux.Model.Color newColor)
        {
            UnityEngine.Color color = new UnityEngine.Color(newColor.Red, newColor.Green, newColor.Blue, newColor.Alpha);
            var spriteRenderer      = gameObject.GetComponent <SpriteRenderer>();

            //var textMesh = gameObject.GetComponentInChildren<TextMesh>();
            if (spriteRenderer != null)
            {
                spriteRenderer.color = color;
            }
            //if (textMesh != null) textMesh.color = color;
        }
コード例 #3
0
 public static UnityEngine.Color Convert(this StateFlux.Model.Color sfColor)
 {
     return(new UnityEngine.Color(sfColor.Red, sfColor.Green, sfColor.Blue, sfColor.Alpha));
 }