コード例 #1
0
        public void Draw()
        {
            NodeData node = NodeGUIUtility.GetInstance <NodeData>(data.nodeGUID);

            data.rect.y = node.rect.y + 15f - data.rect.height * 0.5f + 40f * data.index;

            switch (data.pointType)
            {
            case ConnectionPointType.In:
            case ConnectionPointType.Parameter:
                data.rect.x = node.rect.x - data.rect.width + 8f;
                if (GUI.Button(data.rect, NodeGUIResources.dot))
                {
                    NodeBaseEditor.Current.OnClickPoint(this);
                }
                break;

            case ConnectionPointType.Out:
            case ConnectionPointType.Return:
                data.rect.x = node.rect.x + node.rect.width - 8f;
                if (GUI.Button(data.rect, NodeGUIResources.dotOuter))
                {
                    NodeBaseEditor.Current.OnClickPoint(this);
                }
                break;
            }
        }
コード例 #2
0
        private void LoadData()
        {
            AllClear();
            NodeSerializableData datas = owner.Load();

            if (datas == null || datas.nodeDatas == null)
            {
                return;
            }


            foreach (var node in datas.nodeDatas)
            {
                NodeGUIUtility.AddInstance(node);
                CreateNodeInLoad(node);
            }

            foreach (var node in datas.nodeFuncDatas)
            {
                NodeGUIUtility.AddInstance(node);
                CreateNodeInLoad(node);
            }

            foreach (var point in datas.nodePointDatas)
            {
                NodeGUIUtility.AddInstance(point);
                CreateNodePointInLoad(point);
            }

            foreach (var connect in datas.nodeConnectionDatas)
            {
                NodeGUIUtility.AddInstance(connect);
                CreateConnectionInLoad(connect);
            }
        }
コード例 #3
0
        public void OnClickRemoveNode(NodeGUI node)
        {
            if (connections != null)
            {
                List <Connection> connectionsToRemove = new List <Connection>();

                for (int i = 0; i < connections.Count; i++)
                {
                    if (node.data.points.Contains(connections[i].data.inGUID) ||
                        node.data.points.Contains(connections[i].data.outGUID))
                    {
                        connectionsToRemove.Add(connections[i]);
                    }
                }

                for (int i = 0; i < connectionsToRemove.Count; i++)
                {
                    OnClickRemoveConnection(connectionsToRemove[i]);
                }

                connectionsToRemove = null;
            }
            nodes.Remove(node);
            node.RemovePoints();
            NodeGUIUtility.RemoveInstance(node.data);
        }
コード例 #4
0
ファイル: NodeGUI.cs プロジェクト: biru100/TeamIdentity
        public void Draw()
        {
            GUILayout.BeginArea(data.rect);
            if (isSelected)
            {
                GUILayout.BeginVertical(NodeGUIResources.styles.highlightNode);
            }
            else
            {
                GUILayout.BeginVertical(NodeGUIResources.styles.node);
            }

            GUILayout.Label(data.methodName, NodeGUIResources.styles.nodeHeader, GUILayout.Height(20));
            GUILayout.Label(data.returnType, NodeGUIResources.styles.nodeHeader, GUILayout.Height(20));

            List <ConnectionPoint> inPoints = points.FindAll((p) => (int)p.data.pointType < 2);

            foreach (var point in inPoints)
            {
                point.data.cachedValue = NodeGUIUtility.Draw(point.data);
            }

            GUILayout.Label("", NodeGUIResources.styles.nodeHeader, GUILayout.Height(20));

            GUILayout.EndVertical();
            GUILayout.EndArea();

            if (points != null)
            {
                for (int i = 0; i < points.Count; i++)
                {
                    points[i].Draw();
                }
            }
        }
コード例 #5
0
ファイル: NodeGUI.cs プロジェクト: biru100/TeamIdentity
 public void RemovePoints()
 {
     foreach (var p in points)
     {
         NodeGUIUtility.RemoveInstance(p.data);
     }
     points.Clear();
 }
コード例 #6
0
        public void OnClickRemoveConnection(Connection connection)
        {
            connections.Remove(connection);
            NodePointData inP  = NodeGUIUtility.GetInstance <NodePointData>(connection.data.inGUID),
                          outP = NodeGUIUtility.GetInstance <NodePointData>(connection.data.outGUID);

            inP.connections.Remove(connection.data.GUID);
            outP.connections.Remove(connection.data.GUID);
            NodeGUIUtility.RemoveInstance(connection.data);
        }
コード例 #7
0
ファイル: Connection.cs プロジェクト: biru100/TeamIdentity
        public static Connection CreateConnectionInRuntime(NodeConnectionData data)
        {
            Connection    c   = new Connection(data);
            NodePointData inP = NodeGUIUtility.GetInstance <NodePointData>(data.inGUID)
            , outP            = NodeGUIUtility.GetInstance <NodePointData>(data.outGUID);

            inP.connections.Add(data.GUID);
            outP.connections.Add(data.GUID);
            return(c);
        }
コード例 #8
0
ファイル: NodeIO.cs プロジェクト: dinenki71/TeamIdentity
 public NodePointData(int index, string nodeGUID, ConnectionPointType pointType, string parameterType, string parameterName)
     : base()
 {
     this.index         = index;
     this.nodeGUID      = nodeGUID;
     this.pointType     = pointType;
     this.parameterType = parameterType;
     this.parameterName = parameterName;
     //unityengine.vector3 어셈블리 이름 타입에 적어줘야함
     this.cachedValue = NodeGUIUtility.GetDefaultValue(NodeGUIUtility.GetType(parameterType))?.ToString() ?? "null";
 }
コード例 #9
0
ファイル: Connection.cs プロジェクト: biru100/TeamIdentity
        public void Draw()
        {
            NodePointData inP = NodeGUIUtility.GetInstance <NodePointData>(data.inGUID), outP = NodeGUIUtility.GetInstance <NodePointData>(data.outGUID);

            Handles.DrawBezier(
                inP.rect.center,
                outP.rect.center,
                inP.rect.center + Vector2.left * 50f,
                outP.rect.center - Vector2.left * 50f,
                Color.white,
                null,
                4f
                );

            if (Handles.Button((inP.rect.center + outP.rect.center) * 0.5f, Quaternion.identity, 4, 8, Handles.RectangleHandleCap))
            {
                NodeBaseEditor.Current.OnClickRemoveConnection(this);
            }
        }
コード例 #10
0
 public ConnectionPoint(NodePointData data)
 {
     NodeGUIUtility.AddInstance(data);
     this.data = data;
 }
コード例 #11
0
ファイル: NodeGUI.cs プロジェクト: biru100/TeamIdentity
 public NodeGUI(NodeData data)
 {
     NodeGUIUtility.AddInstance(data);
     this.data      = data;
     data.rect.size = new Vector2(180f, 4000f);
 }
コード例 #12
0
ファイル: NodeGUI.cs プロジェクト: biru100/TeamIdentity
        public void MakePoints()
        {
            if (this.data is NodeFuncData)
            {
                NodeFuncData data = this.data as NodeFuncData;

                List <Type> methodParameters = new List <Type>();
                foreach (var point in data.parameters)
                {
                    methodParameters.Add(NodeGUIUtility.GetType(point));
                }

                if (data.nodeType == NodeType.Constructor)
                {
                    ConstructorInfo method     = NodeGUIUtility.GetType(data.funcClassType).GetConstructor(methodParameters.ToArray());
                    ParameterInfo[] parameters = method.GetParameters();

                    AddPoint(new NodePointData(1, data.GUID, ConnectionPointType.Return, data.funcClassType, "instance"));

                    int index = 1;

                    foreach (var parameter in parameters)
                    {
                        AddPoint(new NodePointData(index++, data.GUID, ConnectionPointType.Parameter, parameter.ParameterType.FullName, parameter.Name));
                    }
                }
                else
                {
                    Type            classType  = NodeGUIUtility.GetType(data.funcClassType);
                    MethodInfo      method     = classType.GetMethod(data.methodName, methodParameters.ToArray());
                    ParameterInfo[] parameters = method.GetParameters();

                    int index = 1;

                    if (method.ReturnParameter.ParameterType == typeof(void))
                    {
                        AddPoint(new NodePointData(0, data.GUID, ConnectionPointType.In, typeof(void).FullName, "Logic", null));
                        AddPoint(new NodePointData(0, data.GUID, ConnectionPointType.Out, typeof(void).FullName, "Logic", null));
                        data.nodeType = NodeType.Logic;
                    }
                    else
                    {
                        AddPoint(new NodePointData(1, data.GUID, ConnectionPointType.Return, method.ReturnParameter.ParameterType.FullName, method.ReturnParameter.Name));
                        data.nodeType = NodeType.Func;
                    }

                    if (!method.IsStatic)
                    {
                        AddPoint(new NodePointData(index++, data.GUID, ConnectionPointType.Parameter, data.funcClassType, "This"));
                    }

                    foreach (var parameter in parameters)
                    {
                        AddPoint(new NodePointData(index++, data.GUID, ConnectionPointType.Parameter, parameter.ParameterType.FullName, parameter.Name));
                    }

                    if (data.methodName.Contains("get_") || data.methodName.Contains("set_"))
                    {
                        data.nodeType = NodeType.Property;
                    }
                }
            }
            else
            {
                if (data.nodeType == NodeType.Condition)
                {
                    AddPoint(new NodePointData(0, data.GUID, ConnectionPointType.In, typeof(void).FullName, "Logic", null));
                    AddPoint(new NodePointData(1, data.GUID, ConnectionPointType.Parameter, typeof(bool).FullName, "Condition"));
                    AddPoint(new NodePointData(0, data.GUID, ConnectionPointType.Out, typeof(void).FullName, "Logic", null));
                    AddPoint(new NodePointData(1, data.GUID, ConnectionPointType.Out, typeof(void).FullName, "Logic", null));
                }
                else if (data.nodeType == NodeType.For)
                {
                    AddPoint(new NodePointData(0, data.GUID, ConnectionPointType.In, typeof(void).FullName, "Logic", null));
                    AddPoint(new NodePointData(1, data.GUID, ConnectionPointType.Parameter, typeof(int).FullName, "LoofCount"));
                    AddPoint(new NodePointData(0, data.GUID, ConnectionPointType.Out, typeof(void).FullName, "Logic", null));
                    AddPoint(new NodePointData(1, data.GUID, ConnectionPointType.Out, typeof(void).FullName, "Logic", null));
                }
                else if (data.nodeType == NodeType.Event)
                {
                    AddPoint(new NodePointData(0, data.GUID, ConnectionPointType.Out, typeof(void).FullName, "Logic", null));
                    AddPoint(new NodePointData(1, data.GUID, ConnectionPointType.Return, typeof(Character).FullName, "Owner", null));
                }
                else if (data.nodeType == NodeType.TimeLine)
                {
                    AddPoint(new NodePointData(0, data.GUID, ConnectionPointType.Out, typeof(void).FullName, "Logic", null));
                    AddPoint(new NodePointData(1, data.GUID, ConnectionPointType.Return, typeof(Character).FullName, "Owner", null));
                    AddPoint(new NodePointData(1, data.GUID, ConnectionPointType.Parameter, typeof(float).FullName, "Time"));
                }
            }
        }
コード例 #13
0
ファイル: Connection.cs プロジェクト: biru100/TeamIdentity
 public Connection(NodeConnectionData data)
 {
     NodeGUIUtility.AddInstance(data);
     this.data = data;
 }