コード例 #1
0
ファイル: SelectCircuit.cs プロジェクト: klutch/StasisEngine
        public SelectCircuit(CircuitController controller)
        {
            InitializeComponent();

            // Initialize circuit uids
            circuitUIDs.DataSource = controller.circuits;
        }
コード例 #2
0
        public void initialize()
        {
            // Initialize graphics device service
            _graphicsDeviceService = GraphicsDeviceService.AddRef(view.Handle, view.Width, view.Height);

            // Initialize core resource controller
            ResourceManager.initialize(_graphicsDeviceService.GraphicsDevice);
            ResourceManager.rootDirectory = resourcesSourcePath + "\\";

            // Create controllers
            _levelController      = new LevelController(this, _editorView.levelView);
            _materialController   = new MaterialController(this, _editorView.materialView);
            _blueprintController  = new BlueprintController(this, _editorView.blueprintView);
            _circuitController    = new CircuitController(this, _editorView.circuitsView);
            _backgroundController = new BackgroundController(this, _editorView.backgroundView);
        }
コード例 #3
0
ファイル: CircuitsView.cs プロジェクト: klutch/StasisEngine
 // setController
 public void setController(CircuitController controller)
 {
     _controller = controller;
     circuitsList.DataSource = _controller.circuits;
 }
コード例 #4
0
        public void initialize()
        {
            // Initialize graphics device service
            _graphicsDeviceService = GraphicsDeviceService.AddRef(view.Handle, view.Width, view.Height);

            // Initialize core resource controller
            ResourceManager.initialize(_graphicsDeviceService.GraphicsDevice);
            ResourceManager.rootDirectory = resourcesSourcePath + "\\";

            // Create controllers
            _levelController = new LevelController(this, _editorView.levelView);
            _materialController = new MaterialController(this, _editorView.materialView);
            _blueprintController = new BlueprintController(this, _editorView.blueprintView);
            _circuitController = new CircuitController(this, _editorView.circuitsView);
            _backgroundController = new BackgroundController(this, _editorView.backgroundView);
        }
コード例 #5
0
ファイル: CircuitDisplay.cs プロジェクト: klutch/StasisEngine
        // Initialize
        protected override void Initialize()
        {
            if (!IsDesignerHosted)
            {
                _spriteBatch = new SpriteBatch(GraphicsDevice);
                _contentManager = new ContentManager(Services, "Content");

                System.Diagnostics.Debug.Assert(Parent.Parent.Parent is CircuitsView);
                _view = Parent.Parent.Parent as CircuitsView;
                _controller = _view.controller;

                // Resources
                _pixel = new Texture2D(GraphicsDevice, 1, 1);
                _pixel.SetData<Color>(new[] { Color.White });
                _and = _contentManager.Load<Texture2D>("logic_gate_icons\\and");
                _or = _contentManager.Load<Texture2D>("logic_gate_icons\\or");
                _not = _contentManager.Load<Texture2D>("logic_gate_icons\\not");
                _input = _contentManager.Load<Texture2D>("logic_gate_icons\\input");
                _output = _contentManager.Load<Texture2D>("logic_gate_icons\\output");
                _circle = _contentManager.Load<Texture2D>("circle");
                _font = _contentManager.Load<SpriteFont>("gate_font");

                // Events
                Application.Idle += delegate { Invalidate(); };
                MouseMove += new System.Windows.Forms.MouseEventHandler(CircuitsView_MouseMove);
                MouseDown += new MouseEventHandler(CircuitDisplay_MouseDown);
                FindForm().KeyDown += new KeyEventHandler(Parent_KeyDown);
                FindForm().KeyUp += new KeyEventHandler(Parent_KeyUp);
            }
        }