コード例 #1
0
 /// <summary>
 /// Returns the default reference frame for defining orbits.
 /// </summary>
 /// <returns>The default frame, or null if no default has been set.</returns>
 internal static ReferencePlane getDefaultPlane()
 {
     return(knownFrames.getReferenceSet());
 }
コード例 #2
0
        /// <summary>
        /// Factory method obtaining Custom Asteroids settings from KSP config state.
        /// </summary>
        ///
        /// <returns>A newly constructed ReferenceLoader object containing a full list
        /// of all valid reference planes in asteroid config files.</returns>
        ///
        /// <exception cref="TypeInitializationException">Thrown if the ReferenceLoader
        /// object could not be constructed. The program is in a consistent state in the event of
        /// an exception.</exception>
        internal static ReferenceLoader load()
        {
            try {
                // Start with an empty population list
                ReferenceLoader allRefs = new ReferenceLoader();

                // Search for reference planes in all config files
                UrlDir.UrlConfig [] configList =
                    GameDatabase.Instance.GetConfigs("CustomAsteroidPlanes");
                foreach (UrlDir.UrlConfig curSet in configList)
                {
                    allRefs.defaultRef = curSet.config.GetValue("defaultRef");
                    foreach (ConfigNode curNode in curSet.config.nodes)
                    {
#if DEBUG
                        Debug.Log("[CustomAsteroids]: "
                                  + Localizer.Format("#autoLOC_CustomAsteroids_LogConfig",
                                                     curNode));
#endif
                        try {
                            ReferencePlane plane = null;
                            switch (curNode.name)
                            {
                            case "REFPLANE":
                                plane = new RefAsOrbit();
                                break;

                            case "REFVECTORS":
                                plane = new RefVectors();
                                break;
                                // silently ignore any other nodes present
                            }
                            if (plane != null)
                            {
                                ConfigNode.LoadObjectFromConfig(plane, curNode);
                                allRefs.refs.Add(plane);
                            }
                        } catch (Exception e) {
                            var nodeName = curNode.GetValue("name");
                            var error    = Localizer.Format(
                                "#autoLOC_CustomAsteroids_ErrorLoadRefPlane",
                                nodeName);
                            Debug.LogError("[CustomAsteroids]: " + error);
                            Debug.LogException(e);
                            Util.errorToPlayer(e, error);
                        }   // Attempt to parse remaining populations
                    }
                }

#if DEBUG
                foreach (ReferencePlane x in allRefs.refs)
                {
                    Debug.Log($"[CustomAsteroids]: "
                              + Localizer.Format("#autoLOC_CustomAsteroids_LogLoadRefPlane", x));
                }
#endif

                if (allRefs.defaultRef != null && allRefs.getReferenceSet() == null)
                {
                    string error = Localizer.Format(
                        "#autoLOC_CustomAsteroids_ErrorNoDefaultPlane",
                        allRefs.defaultRef);
                    Debug.LogError($"[CustomAsteroids]: " + error);
                    Util.errorToPlayerLoc(error);
                    allRefs.defaultRef = null;
                }

                return(allRefs);
            } catch (Exception e) {
                throw new TypeInitializationException(
                          "Starstrider42.CustomAsteroids.ReferenceLoader",
                          e);
            }
        }