private void VoidShield_Click(object sender, RoutedEventArgs e) { if (Starship.Hull == null) { MessageBox.Show("Can't select components until you've selected a hull"); } else { Essential dialog = new Essential(loader.VoidShields.Where(x => (x.HullTypes & Starship.Hull.VoidShields) != 0).Highest(), typeof(VoidShield), Starship.VoidShield); Starship.VoidShield = (VoidShield)dialog.ShowDialog(); UpdateVoid(); } }
private void LifeSustainer_Click(object sender, RoutedEventArgs e) { if (Starship.Hull == null) { MessageBox.Show("Can't select components until you've selected a hull"); } else { Essential dialog = new Essential(loader.LifeSustainers.Where(x => (x.HullTypes & Starship.Hull.HullTypes) != 0).Highest(), typeof(LifeSustainer), Starship.LifeSustainer); Starship.LifeSustainer = (LifeSustainer)dialog.ShowDialog(); UpdateLife(); } }
private void WarpDrive_Click(object sender, RoutedEventArgs e) { if (Starship.Hull == null) { MessageBox.Show("Can't select components until you've selected a hull"); } else { Essential dialog = new Essential(loader.WarpDrives.Where(x => (x.HullTypes & Starship.Hull.HullTypes) != 0).Highest(), typeof(WarpDrive), Starship.WarpDrive); Starship.WarpDrive = (WarpDrive)dialog.ShowDialog(); UpdateWarp(); } }
private void AugurArrays_Click(object sender, RoutedEventArgs e) { if (Starship.Hull == null) { MessageBox.Show("Can't select components until you've selected a hull"); } else { Essential dialog = new Essential(loader.AugurArrays.Where(x => (x.HullTypes & Starship.Hull.HullTypes) != 0).Highest(), typeof(Augur), Starship.AugurArrays); Starship.AugurArrays = (Augur)dialog.ShowDialog(); UpdateAugurs(); } }
private void PlasmaDrive_Click(object sender, RoutedEventArgs e) { if (Starship.Hull == null) { MessageBox.Show("Can't select components until you've selected a hull"); } else { Essential dialog = new Essential(loader.PlasmaDrives.Where(x => (x.HullTypes & Starship.Hull.HullTypes) != 0).Highest(), typeof(PlasmaDrive), Starship.PlasmaDrive); //TODO: show only largest variant engines?? Starship.PlasmaDrive = (PlasmaDrive)dialog.ShowDialog(); UpdatePlasma(); } }
private void PlasmaDrive_Click(object sender, RoutedEventArgs e) { if (Starship.Hull == null) MessageBox.Show("Can't select components until you've selected a hull"); else { Essential dialog = new Essential(loader.PlasmaDrives.Where(x => (x.HullTypes & Starship.Hull.HullTypes) != 0).Highest(), typeof(PlasmaDrive), Starship.PlasmaDrive); //TODO: show only largest variant engines?? Starship.PlasmaDrive = (PlasmaDrive)dialog.ShowDialog(); UpdatePlasma(); } }
private void LifeSustainer_Click(object sender, RoutedEventArgs e) { if (Starship.Hull == null) MessageBox.Show("Can't select components until you've selected a hull"); else { Essential dialog = new Essential(loader.LifeSustainers.Where(x => (x.HullTypes & Starship.Hull.HullTypes) != 0).Highest(), typeof(LifeSustainer), Starship.LifeSustainer); Starship.LifeSustainer = (LifeSustainer)dialog.ShowDialog(); UpdateLife(); } }
private void GellarField_Click(object sender, RoutedEventArgs e) { if (Starship.Hull == null) MessageBox.Show("Can't select components until you've selected a hull"); else { Essential dialog = new Essential(loader.GellarFields.Where(x => (x.HullTypes & Starship.Hull.HullTypes) != 0).Highest(), typeof(GellarField), Starship.GellarField); Starship.GellarField = (GellarField)dialog.ShowDialog(); UpdateGellar(); } }
private void CrewQuarters_Click(object sender, RoutedEventArgs e) { if (Starship.Hull == null) MessageBox.Show("Can't select components until you've selected a hull"); else { Essential dialog = new Essential(loader.CrewQuarters.Where(x => (x.HullTypes & Starship.Hull.HullTypes) != 0).Highest(), typeof(CrewQuarters), Starship.CrewQuarters); Starship.CrewQuarters = (CrewQuarters)dialog.ShowDialog(); UpdateQuarters(); } }
private void WarpDrive_Click(object sender, RoutedEventArgs e) { if (Starship.Hull == null) MessageBox.Show("Can't select components until you've selected a hull"); else { Essential dialog = new Essential(loader.WarpDrives.Where(x => (x.HullTypes & Starship.Hull.HullTypes) != 0).Highest(), typeof(WarpDrive), Starship.WarpDrive); Starship.WarpDrive = (WarpDrive)dialog.ShowDialog(); UpdateWarp(); } }