public void Tesselate(VertexModel output) { var firstIdx = output.AddVertexes(Vertexes); var lastIdx = firstIdx + Vertexes.Count; // We triangulate a convex poly just by drawing lines from the first point to // all the others... for (uint i = firstIdx + 2; i < lastIdx; i++) { var tri = new uint[] { firstIdx, i - 1, i }; output.AddIndices(tri); } }
protected void AddQuad(uint a, uint b, uint c, uint d) { var quadIndices = new uint[] { a, b, c, a, c, d }; Output.AddIndices(quadIndices); }