public BodyHandler(VitricBoss parent) { this.parent = parent; chain = new VerletChainInstance(true); chain.segmentCount = 8; chain.customDistances = true; chain.drag = 1.1f; chain.segmentDistanceList = new List <float>() { 100, 100, 48, 36, 32, 32, 32, 32 }; }
public VitricBossSwoosh(Vector2 offset, int length, VitricBoss parent) { position = offset; this.parent = parent; chain = new VerletChainInstance(true) { segmentCount = length, segmentDistance = 8, constraintRepetitions = 2, drag = 1.5f, forceGravity = new Vector2(0f, 0.25f), gravityStrengthMult = 1f }; }