コード例 #1
0
        private static async Task <IEnumerable <ReferencedSymbol> > FindReferencesAsync(
            ISymbol symbol,
            Solution solution,
            IFindReferencesProgress progress,
            IImmutableSet <Document> documents,
            FindReferencesSearchOptions options,
            CancellationToken cancellationToken)
        {
            progress = progress ?? FindReferencesProgress.Instance;
            var streamingProgress = new StreamingProgressCollector(
                new StreamingFindReferencesProgressAdapter(progress));

            await FindReferencesAsync(
                SymbolAndProjectId.Create(symbol, projectId: null),
                solution, streamingProgress, documents,
                options, cancellationToken).ConfigureAwait(false);

            return(streamingProgress.GetReferencedSymbols());
        }
コード例 #2
0
        private static async Task <SymbolAndProjectId> FindSourceDefinitionWorkerAsync(
            SymbolAndProjectId symbolAndProjectId,
            Solution solution,
            CancellationToken cancellationToken)
        {
            var symbol = symbolAndProjectId.Symbol;

            // If it's already in source, then we might already be done
            if (InSource(symbol))
            {
                // If our symbol doesn't have a containing assembly, there's nothing better we can do to map this
                // symbol somewhere else. The common case for this is a merged INamespaceSymbol that spans assemblies.
                if (symbol.ContainingAssembly == null)
                {
                    return(symbolAndProjectId);
                }

                // Just because it's a source symbol doesn't mean we have the final symbol we actually want. In retargeting cases,
                // the retargeted symbol is from "source" but isn't equal to the actual source definition in the other project. Thus,
                // we only want to return symbols from source here if it actually came from a project's compilation's assembly. If it isn't
                // then we have a retargeting scenario and want to take our usual path below as if it was a metadata reference
                foreach (var sourceProject in solution.Projects)
                {
                    // If our symbol is actually a "regular" source symbol, then we know the compilation is holding the symbol alive
                    // and thus TryGetCompilation is sufficient. For another example of this pattern, see Solution.GetProject(IAssemblySymbol)
                    // which we happen to call below.
                    if (sourceProject.TryGetCompilation(out var compilation))
                    {
                        if (symbol.ContainingAssembly.Equals(compilation.Assembly))
                        {
                            return(SymbolAndProjectId.Create(symbol, sourceProject.Id));
                        }
                    }
                }
            }
            else if (!symbol.Locations.Any(loc => loc.IsInMetadata))
            {
                // We have a symbol that's neither in source nor metadata
                return(default);