public WeaponSlotSize Capital() { WeaponSlotSize slot = new WeaponSlotSize() { Size = "Capital" }; return(slot); }
public WeaponSlotSize Light() { WeaponSlotSize slot = new WeaponSlotSize() { Size = "Light" }; return(slot); }
public WeaponSlotSize Heavy() { WeaponSlotSize slot = new WeaponSlotSize() { Size = "Heavy" }; return(slot); }
public WeaponSlotSize None() { WeaponSlotSize slot = new WeaponSlotSize() { Size = "-None-" }; return(slot); }