public static void performNPCBehavior(long npcID, byte behavior) { Character characterFromID = MultiplayerUtility.getCharacterFromID(npcID); if (characterFromID != null && !characterFromID.ignoreMultiplayerUpdates) { characterFromID.performBehavior(behavior); } }
public static void performNPCMove(int x, int y, long id) { Character characterFromID = MultiplayerUtility.getCharacterFromID(id); if (characterFromID != null && !characterFromID.ignoreMultiplayerUpdates) { characterFromID.updatePositionFromServer(new Vector2((float)x, (float)y)); } }
public static void performNPCBehavior(long npcID, byte behavior) { Character characterFromId = MultiplayerUtility.getCharacterFromID(npcID); if (characterFromId == null || characterFromId.ignoreMultiplayerUpdates) { return; } characterFromId.performBehavior(behavior); }