public static void addAllFurnitureOwnedByFarmer() { foreach (string furnitureName in Game1.player.furnitureOwned) { FurniturePlacer.addFurniture(furnitureName); } }
public static void addAllFurnitureOwnedByFarmer() { using (List <string> .Enumerator enumerator = Game1.player.furnitureOwned.GetEnumerator()) { while (enumerator.MoveNext()) { FurniturePlacer.addFurniture(enumerator.Current); } } }