コード例 #1
0
ファイル: AnimalHouse.cs プロジェクト: sikker/StawdewValley
 public override bool isCollidingPosition(Microsoft.Xna.Framework.Rectangle position, xTile.Dimensions.Rectangle viewport, bool isFarmer, int damagesFarmer, bool glider, Character character, bool pathfinding, bool projectile = false, bool ignoreCharacterRequirement = false)
 {
     foreach (KeyValuePair <long, FarmAnimal> animal in (Dictionary <long, FarmAnimal>) this.animals)
     {
         if (character != null && !character.Equals((object)animal.Value) && position.Intersects(animal.Value.GetBoundingBox()))
         {
             animal.Value.farmerPushing();
             return(true);
         }
     }
     return(base.isCollidingPosition(position, viewport, isFarmer, damagesFarmer, glider, character, pathfinding, false, false));
 }
コード例 #2
0
 public override bool isCollidingPosition(Microsoft.Xna.Framework.Rectangle position, xTile.Dimensions.Rectangle viewport, bool isFarmer, int damagesFarmer, bool glider, Character character, bool pathfinding, bool projectile = false, bool ignoreCharacterRequirement = false)
 {
     foreach (KeyValuePair <long, FarmAnimal> kvp in animals.Pairs)
     {
         if (character != null && !character.Equals(kvp.Value) && position.Intersects(kvp.Value.GetBoundingBox()) && (!isFarmer || !Game1.player.GetBoundingBox().Intersects(kvp.Value.GetBoundingBox())))
         {
             if (isFarmer && (character as Farmer).TemporaryPassableTiles.Intersects(position))
             {
                 break;
             }
             kvp.Value.farmerPushing();
             return(true);
         }
     }
     return(base.isCollidingPosition(position, viewport, isFarmer, damagesFarmer, glider, character, pathfinding));
 }
コード例 #3
0
        private void moveCharacter(GameTime time)
        {
            Rectangle rectangle = new Rectangle(this.pathToEndPoint.Peek().X *Game1.tileSize, this.pathToEndPoint.Peek().Y *Game1.tileSize, Game1.tileSize, Game1.tileSize);

            rectangle.Inflate(-2, 0);
            Rectangle boundingBox = this.character.GetBoundingBox();

            if ((rectangle.Contains(boundingBox) || boundingBox.Width > rectangle.Width && rectangle.Contains(boundingBox.Center)) && rectangle.Bottom - boundingBox.Bottom >= 2)
            {
                this.timerSinceLastCheckPoint = 0;
                this.pathToEndPoint.Pop();
                this.character.stopWithoutChangingFrame();
                if (this.pathToEndPoint.Count != 0)
                {
                    return;
                }
                this.character.Halt();
                if (this.finalFacingDirection != -1)
                {
                    this.character.faceDirection(this.finalFacingDirection);
                }
                if (this.NPCSchedule)
                {
                    (this.character as NPC).DirectionsToNewLocation = (SchedulePathDescription)null;
                    (this.character as NPC).endOfRouteMessage       = (this.character as NPC).nextEndOfRouteMessage;
                }
                if (this.endBehaviorFunction == null)
                {
                    return;
                }
                this.endBehaviorFunction(this.character, this.location);
            }
            else
            {
                if (this.character is Farmer)
                {
                    (this.character as Farmer).movementDirections.Clear();
                }
                else
                {
                    foreach (NPC character in this.location.characters)
                    {
                        if (!character.Equals((object)this.character) && (character.GetBoundingBox().Intersects(boundingBox) && character.isMoving() && string.Compare(character.name, this.character.name) < 0))
                        {
                            this.character.Halt();
                            return;
                        }
                    }
                }
                if (boundingBox.Left < rectangle.Left && boundingBox.Right < rectangle.Right)
                {
                    this.character.SetMovingRight(true);
                }
                else if (boundingBox.Right > rectangle.Right && boundingBox.Left > rectangle.Left)
                {
                    this.character.SetMovingLeft(true);
                }
                else if (boundingBox.Top <= rectangle.Top)
                {
                    this.character.SetMovingDown(true);
                }
                else if (boundingBox.Bottom >= rectangle.Bottom - 2)
                {
                    this.character.SetMovingUp(true);
                }
                this.character.MovePosition(time, Game1.viewport, this.location);
                if (!this.NPCSchedule)
                {
                    return;
                }
                Warp warp = this.location.isCollidingWithWarpOrDoor(this.character.nextPosition(this.character.getDirection()));
                if (warp == null)
                {
                    return;
                }
                if (this.character is NPC && (this.character as NPC).isMarried() && (this.character as NPC).followSchedule)
                {
                    NPC character = this.character as NPC;
                    if (this.location is FarmHouse)
                    {
                        warp = new Warp(warp.X, warp.Y, "BusStop", 0, 23, false);
                    }
                    if (this.location is BusStop && warp.X <= 0)
                    {
                        warp = new Warp(warp.X, warp.Y, character.getHome().name, (character.getHome() as FarmHouse).getEntryLocation().X, (character.getHome() as FarmHouse).getEntryLocation().Y, false);
                    }
                    if (character.temporaryController != null && character.controller != null)
                    {
                        character.controller.location = Game1.getLocationFromName(warp.TargetName);
                    }
                }
                Game1.warpCharacter(this.character as NPC, warp.TargetName, new Vector2((float)warp.TargetX, (float)warp.TargetY), false, this.location.isOutdoors);
                this.location.characters.Remove(this.character as NPC);
                if (this.location.Equals((object)Game1.currentLocation) && Utility.isOnScreen(new Vector2((float)(warp.X * Game1.tileSize), (float)(warp.Y * Game1.tileSize)), Game1.tileSize * 6) && this.location.doors.ContainsKey(new Point(warp.X, warp.Y)))
                {
                    Game1.playSound("doorClose");
                }
                this.location = Game1.getLocationFromName(warp.TargetName);
                if (this.location.Equals((object)Game1.currentLocation) && Utility.isOnScreen(new Vector2((float)(warp.TargetX * Game1.tileSize), (float)(warp.TargetY * Game1.tileSize)), Game1.tileSize * 6) && this.location.doors.ContainsKey(new Point(warp.TargetX, warp.TargetY - 1)))
                {
                    Game1.playSound("doorClose");
                }
                if (this.pathToEndPoint.Count > 0)
                {
                    this.pathToEndPoint.Pop();
                }
                while (this.pathToEndPoint.Count > 0 && (Math.Abs(this.pathToEndPoint.Peek().X - this.character.getTileX()) > 1 || Math.Abs(this.pathToEndPoint.Peek().Y - this.character.getTileY()) > 1))
                {
                    this.pathToEndPoint.Pop();
                }
            }
        }