コード例 #1
0
        public TankFish(FishTankFurniture tank, Item item)
        {
            _tank    = tank;
            _texture = _tank.GetAquariumTexture();
            string[] aquarium_fish_split = _tank.GetAquariumData()[item.ParentSheetIndex].Split('/');
            fishIndex    = int.Parse(aquarium_fish_split[0]);
            currentFrame = fishIndex;
            zPosition    = Utility.RandomFloat(4f, 10f);
            Dictionary <int, string> fish_sheet_data = Game1.content.Load <Dictionary <int, string> >("Data\\Fish");

            fishScale = 0.75f;
            if (fish_sheet_data.ContainsKey(item.ParentSheetIndex))
            {
                string[] fish_split = fish_sheet_data[item.ParentSheetIndex].Split('/');
                if (!(fish_split[1] == "trap"))
                {
                    minimumVelocity = Utility.RandomFloat(0.25f, 0.35f);
                    if (fish_split[2] == "smooth")
                    {
                        minimumVelocity = Utility.RandomFloat(0.5f, 0.6f);
                    }
                    if (fish_split[2] == "dart")
                    {
                        minimumVelocity = 0f;
                    }
                }
            }
            if (aquarium_fish_split.Length > 1)
            {
                string fish_type_string = aquarium_fish_split[1];
                if (fish_type_string == "eel")
                {
                    fishType        = FishType.Eel;
                    minimumVelocity = Utility.Clamp(fishScale, 0.3f, 0.4f);
                }
                else if (fish_type_string == "cephalopod")
                {
                    fishType        = FishType.Cephalopod;
                    minimumVelocity = 0f;
                }
                else if (fish_type_string == "ground")
                {
                    fishType        = FishType.Ground;
                    zPosition       = 4f;
                    minimumVelocity = 0f;
                }
                else if (fish_type_string == "static")
                {
                    fishType = FishType.Static;
                }
                else if (fish_type_string == "crawl")
                {
                    fishType        = FishType.Crawl;
                    minimumVelocity = 0f;
                }
                else if (fish_type_string == "front_crawl")
                {
                    fishType        = FishType.Crawl;
                    zPosition       = 3f;
                    minimumVelocity = 0f;
                }
                else if (fish_type_string == "float")
                {
                    fishType = FishType.Float;
                }
            }
            if (aquarium_fish_split.Length > 2)
            {
                string[] array = aquarium_fish_split[2].Split(' ');
                idleAnimation = new List <int>();
                string[] array2 = array;
                foreach (string frame4 in array2)
                {
                    idleAnimation.Add(int.Parse(frame4));
                }
                SetAnimation(idleAnimation);
            }
            if (aquarium_fish_split.Length > 3)
            {
                string   animation_string3 = aquarium_fish_split[3];
                string[] animation_split3  = animation_string3.Split(' ');
                dartStartAnimation = new List <int>();
                if (animation_string3 != "")
                {
                    string[] array2 = animation_split3;
                    foreach (string frame3 in array2)
                    {
                        dartStartAnimation.Add(int.Parse(frame3));
                    }
                }
            }
            if (aquarium_fish_split.Length > 4)
            {
                string   animation_string2 = aquarium_fish_split[4];
                string[] animation_split2  = animation_string2.Split(' ');
                dartHoldAnimation = new List <int>();
                if (animation_string2 != "")
                {
                    string[] array2 = animation_split2;
                    foreach (string frame2 in array2)
                    {
                        dartHoldAnimation.Add(int.Parse(frame2));
                    }
                }
            }
            if (aquarium_fish_split.Length > 5)
            {
                string   animation_string = aquarium_fish_split[5];
                string[] animation_split  = animation_string.Split(' ');
                dartEndAnimation = new List <int>();
                if (animation_string != "")
                {
                    string[] array2 = animation_split;
                    foreach (string frame in array2)
                    {
                        dartEndAnimation.Add(int.Parse(frame));
                    }
                }
            }
            Rectangle tank_bounds_local = _tank.GetTankBounds();

            tank_bounds_local.X = 0;
            tank_bounds_local.Y = 0;
            position            = Vector2.Zero;
            position            = Utility.getRandomPositionInThisRectangle(tank_bounds_local, Game1.random);
            nextSwim            = Utility.RandomFloat(0.1f, 10f);
            nextBubble          = Utility.RandomFloat(0.1f, 10f);
            facingLeft          = (Game1.random.Next(2) == 1);
            if (facingLeft)
            {
                velocity = new Vector2(-1f, 0f);
            }
            else
            {
                velocity = new Vector2(1f, 0f);
            }
            velocity *= minimumVelocity;
            if (fishType == FishType.Ground || fishType == FishType.Crawl || fishType == FishType.Static)
            {
                position.Y = 0f;
            }
            ConstrainToTank();
        }
コード例 #2
0
        public virtual void Draw(SpriteBatch b, float alpha, float draw_layer)
        {
            SpriteEffects sprite_effects = SpriteEffects.None;
            int           draw_offset    = -12;
            int           slice_size     = 8;

            if (fishType == FishType.Eel)
            {
                slice_size = 4;
            }
            int slice_offset = slice_size;

            if (facingLeft)
            {
                sprite_effects = SpriteEffects.FlipHorizontally;
                slice_offset  *= -1;
                draw_offset    = -draw_offset - slice_size + 1;
            }
            float bob = (float)Math.Sin(Game1.currentGameTime.TotalGameTime.TotalSeconds * 1.25 + (double)(position.X / 32f)) * 2f;

            if (fishType == FishType.Crawl || fishType == FishType.Ground || fishType == FishType.Static)
            {
                bob = 0f;
            }
            float scale               = GetScale();
            int   cols                = _texture.Width / 24;
            int   sprite_sheet_x      = currentFrame % cols * 24;
            int   sprite_sheet_y      = currentFrame / cols * 48;
            int   wiggle_start_pixels = 10;
            float wiggle_amount       = 1f;

            if (fishType == FishType.Eel)
            {
                wiggle_start_pixels = 20;
                bob *= 0f;
            }
            if (fishType == FishType.Ground || fishType == FishType.Crawl || fishType == FishType.Static)
            {
                float angle = 0f;
                b.Draw(_texture, Game1.GlobalToLocal(GetWorldPosition() + new Vector2(0f, bob) * 4f * scale), new Rectangle(sprite_sheet_x, sprite_sheet_y, 24, 24), Color.White * alpha, angle, new Vector2(12f, 12f), 4f * scale, sprite_effects, draw_layer);
            }
            else if (fishType == FishType.Cephalopod || fishType == FishType.Float)
            {
                float angle2 = Utility.Clamp(velocity.X, -0.5f, 0.5f);
                b.Draw(_texture, Game1.GlobalToLocal(GetWorldPosition() + new Vector2(0f, bob) * 4f * scale), new Rectangle(sprite_sheet_x, sprite_sheet_y, 24, 24), Color.White * alpha, angle2, new Vector2(12f, 12f), 4f * scale, sprite_effects, draw_layer);
            }
            else
            {
                for (int slice = 0; slice < 24 / slice_size; slice++)
                {
                    float multiplier3 = (float)(slice * slice_size) / (float)wiggle_start_pixels;
                    multiplier3 = 1f - multiplier3;
                    float velocity_multiplier2 = velocity.Length() / 1f;
                    float time_multiplier      = 1f;
                    float position_multiplier  = 0f;
                    velocity_multiplier2 = Utility.Clamp(velocity_multiplier2, 0.2f, 1f);
                    multiplier3          = Utility.Clamp(multiplier3, 0f, 1f);
                    if (fishType == FishType.Eel)
                    {
                        multiplier3          = 1f;
                        velocity_multiplier2 = 1f;
                        time_multiplier      = 0.1f;
                        position_multiplier  = 4f;
                    }
                    if (facingLeft)
                    {
                        position_multiplier *= -1f;
                    }
                    b.Draw(_texture, Game1.GlobalToLocal(GetWorldPosition() + new Vector2(draw_offset + slice * slice_offset, bob + (float)(Math.Sin((double)(slice * 20) + Game1.currentGameTime.TotalGameTime.TotalSeconds * 25.0 * (double)time_multiplier + (double)(position_multiplier * position.X / 16f)) * (double)wiggle_amount * (double)multiplier3 * (double)velocity_multiplier2)) * 4f * scale), new Rectangle(sprite_sheet_x + slice * slice_size, sprite_sheet_y, slice_size, 24), Color.White * alpha, 0f, new Vector2(0f, 12f), 4f * scale, sprite_effects, draw_layer);
                }
            }
            b.Draw(Game1.shadowTexture, Game1.GlobalToLocal(new Vector2(GetWorldPosition().X, (float)_tank.GetTankBounds().Bottom - zPosition * 4f)), null, Color.White * alpha * 0.75f, 0f, new Vector2(Game1.shadowTexture.Width / 2, Game1.shadowTexture.Height / 2), new Vector2(4f * scale, 1f), SpriteEffects.None, _tank.GetFishSortRegion().X - 1E-07f);
        }